What is real and what really matters collide in the upcoming indie title.
Producer Akihiro Suzuki talks current gen development and new features for the remake/sequel.
Producer Rey Jimenez talks about bringing value to the remaster.
Firelight's Brett Paterson about the creation and evolution of the audio suite.
Piotr Iwanicki of the SUPERHOT Team talks the simplicity and style of the upcoming Xbox One game.
Director Joan Pons talks about the present and future of the PS Home-esque virtual space.
Mike Dietz, founder of Pencil Test Studios on everything related to Armikrog.
'Turn Based Combat is something that seems to be dying it games,' says Andrew Allanson From Ackk Studios.
Alex Golebiowski of PixelNAUTS on what makes Lost Orbit special.
Game Director Bendik Stang on what makes Earthlock: Festival of Magic different from other role playing games out there.
Project Lead Janos Gaspar on why community feedback played an important role in the development of Total War: Attila.
'AMD is thrilled to be at the heart of the current-gen consoles.'
Philip Asher on what to expect from Dungeon Defenders 2.
Creative Director Alexandra Golubeva on why Ice-Pick Lodge are remaking Pathologic.
New content incoming soon.
Chloe Skew from Turtle Rock Studios on what makes Evolve a unique experience.
Senior Game Designer, Maya Georgieva on how Arena of Fate is a serious contender in the MOBA genre.
Do-Sung Go, the project manager of Black Desert on why it could be a game changer.
Heart Machine's Alex Preston gives us the low down on the upcoming indie game.
Jiří Rýdl from Warhorse Studios on developing Kingdom Come Deliverance for consoles and PC.