Archive For Interviews Category

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Turtle Rock Studios' co-founder Chris Ashton gives us the low down on Evolve.

Shadow Warrior Interview: Developing On Powerful Consoles With Untapped Potential

Shadow Warrior Interview: Developing On Powerful Consoles With Untapped Potential

Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.

Without Memory Interview: All You Want To Know About This Little Known PS4 Exclusive

Without Memory Interview: All You Want To Know About This Little Known PS4 Exclusive

GamingBolt speaks to Dinosaurum Games' founder Arkadiy Kulikov about the upcoming thriller.

Assassin’s Creed Unity Interview: Innovating The Franchise Yet Staying True To Its Roots

Assassin’s Creed Unity Interview: Innovating The Franchise Yet Staying True To Its Roots

Is Unity going to be a rehash of the old games or will it set new standards for the series?

GRID Autosport Interview: Redefining Authentic Racing Experience

GRID Autosport Interview: Redefining Authentic Racing Experience

With competition from Project CARS and DriveClub, where does this leave GRID Autosport?

Secret Ponchos Interview: Bringing Spaghetti Western Action To PC And PS4

Secret Ponchos Interview: Bringing Spaghetti Western Action To PC And PS4

GamingBolt speaks to Yousuf Mapara about Switchblade Monkeys' debut game.

The Big Interview: Confetti Interactive On Video Game Lighting, Graphics Rendering And More

The Big Interview: Confetti Interactive On Video Game Lighting, Graphics Rendering And More

GamingBolt speaks to Founder & CEO of Confetti Interactive and Confetti Games Wolfgang Engel to know where video game graphics are heading.

Cosmic Star Heroine Interview: Gameplay, Cross Buy/Save, Frame Rate And More

Cosmic Star Heroine Interview: Gameplay, Cross Buy/Save, Frame Rate And More

Robert Boyd from Zeboyd Games details the upcoming turn-based RPG.

The Incredible Adventures of Van Helsing II Interview: Gameplay Mechanics, Multiplayer And More

The Incredible Adventures of Van Helsing II Interview: Gameplay Mechanics, Multiplayer And More

GamingBolt speaks to Neocore Games about the next iteration in the Van Helsing series.

Wildstar Interview: Raids, More Raids and Even More Raids in Your MMO

Wildstar Interview: Raids, More Raids and Even More Raids in Your MMO

Carbine's Brett Shiner and Mike Donatelli explain how you'll get your money's worth with WildStar.

Trials Fusion Interview: Challenges of Xbox One/PS4 and Lowered Resolutions

Trials Fusion Interview: Challenges of Xbox One/PS4 and Lowered Resolutions

Lead Designer Karri Kiviluoma talks about the advantages of next gen development.

Wolfenstein: The New Order – id Tech 5’s Scalability Allows For 1080p/60fps On PS4 And Xbox One

Wolfenstein: The New Order – id Tech 5’s Scalability Allows For 1080p/60fps On PS4 And Xbox One

GamingBolt speaks to Senior Gameplay Designer Andreas Öjerfors to know all about Wolfenstein: The New Order.

Sherlock Holmes: Crimes & Punishments Interview – The State of Moral Play Starring Unreal Engine 3

Sherlock Holmes: Crimes & Punishments Interview – The State of Moral Play Starring Unreal Engine 3

Frogwares' adventure game lets you decide what's ultimately right and wrong.

Kodoku Interview: A Lovecraftian Love Letter to PS4/Vita Players

Kodoku Interview: A Lovecraftian Love Letter to PS4/Vita Players

Find out what goes bump in the night in Carnivore's upcoming horror title.

Hellraid Interview: How Ditching Last Gen Helps in Developing a Next Gen Stunner

Hellraid Interview: How Ditching Last Gen Helps in Developing a Next Gen Stunner

Game Producer Marcin Kruczkiewicz speaks to GamingBolt on all things Hellraid.

Popcorn FX Interview: Developing The Next Generation of Particle Effects

Popcorn FX Interview: Developing The Next Generation of Particle Effects

GamingBolt speaks to Camille MIREY, CEO of Persistant Studios, the company behind the PopcornFX middleware.

Yakuza Ishin Interview: PS4 Benefits, Western Release And No Plans For Xbox One Version

Yakuza Ishin Interview: PS4 Benefits, Western Release And No Plans For Xbox One Version

GamingBolt speaks to Sega Japan to know all about Yakuza Ishin.

The Big Interview: Crytek Talks About CryEngine, DX12, Cloud And Optimizing Games For New Consoles

The Big Interview: Crytek Talks About CryEngine, DX12, Cloud And Optimizing Games For New Consoles

GamingBolt speaks to Crytek's US Engine Business Development Manager Sean Tracy to know all about CryEngine and the latest games development trends.

Dynasty Warriors 8: Xtreme Legends Complete Edition Interview – Welcome Back to the Stage of History (Again)

Dynasty Warriors 8: Xtreme Legends Complete Edition Interview – Welcome Back to the Stage of History (Again)

You wouldn't think there was much to look forward to in Dynasty Warriors 8: Xtreme Legends Complete Edition, which is out for PC and PS4, but with more than 82 characters, some added content, new camp... Read More