Archive For Interviews Category

Diablo 3: Reaper of Souls Interview – The Slings and Arrows of Fan Feedback

Diablo 3: Reaper of Souls Interview – The Slings and Arrows of Fan Feedback

Lead producer Alex Mayberry talks redemption for Blizzard's most controversial release till date.

The Vanishing of Ethan Carter Interview: How This ‘Weird Fiction’ Game Will Push Narrative Boundaries

The Vanishing of Ethan Carter Interview: How This ‘Weird Fiction’ Game Will Push Narrative Boundaries

GamingBolt speaks to Adrian Chmielarz, Co-owner at The Astronauts, to know more about this atmospheric horror game.

Ready to Run Interview: ‘We Haven’t Experienced Any Performance Issues’ With Slower PS4 Clock Speed

Ready to Run Interview: ‘We Haven’t Experienced Any Performance Issues’ With Slower PS4 Clock Speed

Beatshapers CEO Alexey Menshikov talks about the upcoming PS4-exclusive R.C. racer.

The Banner Saga Interview: Standing on the Shoulders of Giants

The Banner Saga Interview: Standing on the Shoulders of Giants

Designer Alex Thomas talks about creating this year's breakout indie RPG.

Sundog Software Interview: Unlocking the Sky (and Ocean) With SilverLining and Triton

Sundog Software Interview: Unlocking the Sky (and Ocean) With SilverLining and Triton

Founder Frank Kane talks sky and cloud simulation, environmental effects and much more.

Dreamfall Chapters: The Longest Journey – The Returned, The Dreamers and Next Gen Consoles

Dreamfall Chapters: The Longest Journey – The Returned, The Dreamers and Next Gen Consoles

Creator and director Ragnar Tørnquist details the next iteration of The Longest Journey

C4 Engine Interview: Developing A Next-Gen Engine For PS4 And PC

C4 Engine Interview: Developing A Next-Gen Engine For PS4 And PC

Founder, CTO and president of Terathon Eric Lengyel talks distinguishing features of the C4 Engine.

Raven’s Cry Interview: The Age of Pirates Before (And After) It Was Cool

Raven’s Cry Interview: The Age of Pirates Before (And After) It Was Cool

Reality Pump aims to tell a darker, more harrowing tale of sea dogs with Raven's Cry.

Daylight Interview: Developing the Next Big Nightmare for PS4 And PC

Daylight Interview: Developing the Next Big Nightmare for PS4 And PC

Zombie Studios brings us back to the darkness with their latest survival horror.

Child of Light Interview: UbiArt Meets JRPGs Meets Magical Whimsicalness

Child of Light Interview: UbiArt Meets JRPGs Meets Magical Whimsicalness

Ubisoft Montreal's Patrick Plourde explores a brave new world in Ubisoft's side-scrolling RPG.

Space Pioneer Interview: The Journey to Exploring and Conquering Space

Space Pioneer Interview: The Journey to Exploring and Conquering Space

Space Enigma Studios tells us about their vision for this ambitious space sim.

Kingdom Come Deliverance Interview: Making The Most Complete RPG Ever

Kingdom Come Deliverance Interview: Making The Most Complete RPG Ever

Creative Director Daniel Vavra talks about the upcoming ambitious open world role playing game.

Tropico 5 Interview: Gameplay Changes, Multiplayer, Campaign And More

Tropico 5 Interview: Gameplay Changes, Multiplayer, Campaign And More

Lyubomir Iliev on why Tropico 5 is the best game in the series yet.

FaceFX Interview: Creating Realistic Facial Animations On PS4 And Xbox One Using Audio Files

FaceFX Interview: Creating Realistic Facial Animations On PS4 And Xbox One Using Audio Files

We speak to Doug Perkowski, CEO of OC3 Entertainment to talk about the next stage in facial animation.

Velocity 2X Interview: Getting to Know the PS4’s Absolutely Controlled Explosion Experiment

Velocity 2X Interview: Getting to Know the PS4’s Absolutely Controlled Explosion Experiment

Developer FuturLab talks PS4 development, bringing the explosions, speed and total play length.

Plants Vs. Zombies Garden Warfare: Microtransactions, Xbox One Resolution, PS4 Version & More

Plants Vs. Zombies Garden Warfare: Microtransactions, Xbox One Resolution, PS4 Version & More

Senior Producer at PopCap Games, Brian Lindley on all things Plants Vs. Zombies Garden Warfare.

Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base

Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base

A horror game set on moon? Count me in.

Sniper Elite 3 Interview: From Zero to Exit Wound in Glorious Next Gen Visuals

Sniper Elite 3 Interview: From Zero to Exit Wound in Glorious Next Gen Visuals

Senior producer Jean-Baptiste Bolcato decodes everything you've wanted to know about the upcoming shooter.

Yaiba Ninja Gaiden Z Interview: Can Yaiba Rise To The Occasion?

Yaiba Ninja Gaiden Z Interview: Can Yaiba Rise To The Occasion?

Executive Producer Yosuke Hayashi on why you should keep an eye out for Yaiba Ninja Gaiden Z.

Get Even Interview : The Essence of Story-Based PvP For Next Gen

Get Even Interview : The Essence of Story-Based PvP For Next Gen

Lead designer/director of development Wojciech Pazdur gives up the goods.