Miguel Oliveria's dark puzzle platformer presents an altogether different experience from anything on the market.
Producer Walid Miled talks about the hack and slash RPG's story, gameplay and much more.
Community manager Brad Nicholson talks about the upcoming crowd-funded strategy title.
GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SDK.
Airtight Games talks to us about their upcoming action adventure mystery and why being a ghost is the bee's knees.
Ubisoft Montreal's team members about their upcoming hacking adventure.
Writer/designer Alpo Oksaharju talks about the stunning crowd-funded puzzler.
Good bye zombies. Say hello to cannibalistic mutants.
Grande Games' André Noller talks development, concepts and the unorthodox nature of Cherry.
Creative producer Sebastian Reichert talks the talk for Keen Games' upcoming action RPG.
Lead writer Ashton Raze talks about Chucklefish's captivating space sandbox platfotmer.
Executive producer Peter Garcin talks about the next gen-exclusive golf sim.
Shadowrun Returns creator and industry veteran talks about today's gaming climate.
Gamebase's Bryan Tarlowski and Paul Welch talk about the future of mobile games development.
Origo's Adam McClard and Crazy Piranha's Amer Kokh converse on their twisted vision of old-school fighting.
Lead producer Alex Mayberry talks redemption for Blizzard's most controversial release till date.
GamingBolt speaks to Adrian Chmielarz, Co-owner at The Astronauts, to know more about this atmospheric horror game.
Beatshapers CEO Alexey Menshikov talks about the upcoming PS4-exclusive R.C. racer.
Designer Alex Thomas talks about creating this year's breakout indie RPG.
Founder Frank Kane talks sky and cloud simulation, environmental effects and much more.