Lead Game Designer Emile Morel on Rayman's next-gen debut.
Arrowhead Game Studios CEO and Game Director Johan Pilestedt on how the top down shooter is shaping up.
Jake Kazdal, CEO and creative director of 17-BIT, gives us the lowdown on Galak-Z: The Dimensional.
Industry legend Chris Roberts discusses everything about his upcoming space sim and then some.
GamingBolt in conversation with co-founder of Red Barrels Games: Philippe Morin.
Executive Producer Scot Amos gives us the low down on next gen development of Tomb Raider.
Thomas Was Alone developer Mike Bithell talks about his next venture to GamingBolt.
We catch up with Deepak Pathak, founder of Wewana:Play to know how the app is evolving.
Producer James Vance enlightens us on various aspects of the reboot.
Havok’s head of product management Andrew Bowell discusses current and next gen physics along with Havok's processes.
Creative director Andy Tudor talks anything and everything related to the game's development.
Director Hiroaki Yura talks about the upcoming crowd-funded JRPG.
Max: The Curse of Brotherhood isn't one of those Xbox One titles that's been heavily touted since its initial reveal at E3 2013. This, despite the fact that it will exclusive to Xbox platforms for the... Read More
We speak to Eidos Montreal about their upcoming first person sneaker.
Mel Kirk, Vice President of Publishing at Zen Studios talks about the PS4 version of Zen Pinball 2.
Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up.
Indian Country Manager Atindriya Bose on all things PlayStation 4.
GamingBolt interviews an all star cast behind the open world zombie game: Dying Light.
Founder Roderick Kennedy talks about the power of Simul and its application with next-gen console games.
Marketing Manager Aron Cender on what makes Basement Crawl different and unique from its competition.