Archive For Interviews Category

Dynamixyz Interview: Developing High-quality 3D Facial Animation For Games And Movies

Dynamixyz Interview: Developing High-quality 3D Facial Animation For Games And Movies

CEO and co-founder of Dynamixyz, Gaspard Breton details how they are pushing boundaries in the mo-cap technology.

Road Not Taken Interview: A Game About Life’s Surprises

Road Not Taken Interview: A Game About Life’s Surprises

David Edery talks about the upcoming rogue like puzzle game, Road Not Taken.

Battlefield Hardline Interview: ‘We Want To Make Sure That We Deliver On People’s Expectations’

Battlefield Hardline Interview: ‘We Want To Make Sure That We Deliver On People’s Expectations’

Hardline's Creative Director Ian Milham on the mistakes of Battlefield 4, staying true to the core of the franchise and living up to expectations.

H1Z1 Interview: Dynamic Weather, Forgelight Engine, Micro-transactions And More

H1Z1 Interview: Dynamic Weather, Forgelight Engine, Micro-transactions And More

GamingBolt speaks to game designer Adam Clegg to know all about PlanetSide 2.

Cloakworks Interview: Developing High Quality Cloth Simulation

Cloakworks Interview: Developing High Quality Cloth Simulation

Cloakworks' Joe van den Heuvel speaks about their cloth simulation technology in video games.

Hohokum Interview: Journey and Explore With the Long Mover

Hohokum Interview: Journey and Explore With the Long Mover

Welcome to the whimsical mind of Richard Hogg.

The Big Interview: An Audience With Oliver Baltuch, Futuremark’s President

The Big Interview: An Audience With Oliver Baltuch, Futuremark’s President

Oliver Baltuch discusses the latest in bench marking tools, DirectX 12, Cloud gaming and more.

LittleBigPlanet 3 Interview: Sackboy Is Back But This Time He Is Not Alone

LittleBigPlanet 3 Interview: Sackboy Is Back But This Time He Is Not Alone

Senior Producer Daimion Pinnock on how LittleBigPlanet 3 will innovate the series but at the same time be faithful to the series' DNA.

The Crew Interview: Developing The Biggest Open World Racer Ever

The Crew Interview: Developing The Biggest Open World Racer Ever

How Ivory Tower are innovating the racing genre with The Crew.

OlliOlli Interview: How The Classic Skateboarding Video Game Is Making Its Way To PC And Consoles

OlliOlli Interview: How The Classic Skateboarding Video Game Is Making Its Way To PC And Consoles

Owner and Director of Roll7 Ltd, Simon Bennett gives us the low down on OlliOlli.

Valiant Hearts: The Great War Interview – The Horrors of War

Valiant Hearts: The Great War Interview – The Horrors of War

Simon Chocquet-Bottani gives us the lay down on Valiant Hearts: The Great War.

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.

OptiTrack Interview: Delivering Affordable Motion Capture Solutions For The Video Games Industry

OptiTrack Interview: Delivering Affordable Motion Capture Solutions For The Video Games Industry

GamingBolt speaks to Seth Steiling to know more about Optitrack.

Fantasia: Music Evolved Interview – Taming Kinect To Deliver The Ultimate Music Game

Fantasia: Music Evolved Interview – Taming Kinect To Deliver The Ultimate Music Game

With the music rhythm genre on the decline, can Harmonix win back fans with Fantasia: Music Evolved?

Guacamelee! Super Turbo Championship Edition Interview – The Next Gen Version

Guacamelee! Super Turbo Championship Edition Interview – The Next Gen Version

Juan Aguacate is back!

Crossing The Line Interview: Fighting The Evil To Save Your Beloved

Crossing The Line Interview: Fighting The Evil To Save Your Beloved

Artyom Mironov explains how players will be able to combine two different worlds to make their way through this intriguing first person shooter.

Drifter Interview: How Celsius Games Are Redefining Procedurally Generated Open World Games

Drifter Interview: How Celsius Games Are Redefining Procedurally Generated Open World Games

A procedurally generated galaxy made up of tens of thousands of star systems.

Worms Battlegrounds Interview: PS4/Xbox One Advantages, Artillery Action At 1080p/60fps And More

Worms Battlegrounds Interview: PS4/Xbox One Advantages, Artillery Action At 1080p/60fps And More

How Worms Battlegrounds is the biggest Worms game ever.

War of Vikings Interview: An Audience With Executive Producer Gordon Van Dyke

War of Vikings Interview: An Audience With Executive Producer Gordon Van Dyke

Gordon Van Dyke details War of the Vikings' setting and gameplay mechanics.

Imagination Technologies Interview: Photorealistic Gaming On Mobiles And Tablets

Imagination Technologies Interview: Photorealistic Gaming On Mobiles And Tablets

Alex Voica explains how Imagination are leading innovation.