Archive For Interviews Category

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Lead Game Designer Emile Morel on Rayman's next-gen debut.

Helldivers Interview: Gameplay Mechanics, Stratagems, PS4 Development And More

Helldivers Interview: Gameplay Mechanics, Stratagems, PS4 Development And More

Arrowhead Game Studios CEO and Game Director Johan Pilestedt on how the top down shooter is shaping up.

Galak-Z: The Dimensional Interview – A Modern Halo And Far Cry 3 Mixed In A 2D Shell

Galak-Z: The Dimensional Interview – A Modern Halo And Far Cry 3 Mixed In A 2D Shell

Jake Kazdal, CEO and creative director of 17-BIT, gives us the lowdown on Galak-Z: The Dimensional.

Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages

Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages

Industry legend Chris Roberts discusses everything about his upcoming space sim and then some.

Outlast Interview: Bringing The Scares To The PS4

Outlast Interview: Bringing The Scares To The PS4

GamingBolt in conversation with co-founder of Red Barrels Games: Philippe Morin.

Tomb Raider Definitive Edition Interview: PS4/Xbox One Frame Rate Difference & Next Gen Development

Tomb Raider Definitive Edition Interview: PS4/Xbox One Frame Rate Difference & Next Gen Development

Executive Producer Scot Amos gives us the low down on next gen development of Tomb Raider.

Volume Interview: How Mike Bithell Is Bringing His Childhood Passion To Life

Volume Interview: How Mike Bithell Is Bringing His Childhood Passion To Life

Thomas Was Alone developer Mike Bithell talks about his next venture to GamingBolt.

Wewana:Play Interview – How This Mobile App Is Making It Easier For Gamers To Connect

Wewana:Play Interview – How This Mobile App Is Making It Easier For Gamers To Connect

We catch up with Deepak Pathak, founder of Wewana:Play to know how the app is evolving.

Strider Interview: How Hiryu Is Making A Cracking Return To Next-Gen Consoles

Strider Interview: How Hiryu Is Making A Cracking Return To Next-Gen Consoles

Producer James Vance enlightens us on various aspects of the reboot.

How Havok Is Getting Its Next Gen Middleware Up To Speed For PS4 And Xbox One

How Havok Is Getting Its Next Gen Middleware Up To Speed For PS4 And Xbox One

Havok’s head of product management Andrew Bowell discusses current and next gen physics along with Havok's processes.

Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level

Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level

Creative director Andy Tudor talks anything and everything related to the game's development.

Project Phoenix Interview: CIA Talks PS4 Development, Setting, Character Types and More

Project Phoenix Interview: CIA Talks PS4 Development, Setting, Character Types and More

Director Hiroaki Yura talks about the upcoming crowd-funded JRPG.

Max: The Curse of Brotherhood Interview – Press Play Talks Gameplay, Xbox One/Xbox 360 Differences and More

Max: The Curse of Brotherhood Interview – Press Play Talks Gameplay, Xbox One/Xbox 360 Differences and More

Max: The Curse of Brotherhood isn't one of those Xbox One titles that's been heavily touted since its initial reveal at E3 2013. This, despite the fact that it will exclusive to Xbox platforms for the... Read More

Thief Interview: Next Gen Features, Storyline Choices, Weapons and More

Thief Interview: Next Gen Features, Storyline Choices, Weapons and More

We speak to Eidos Montreal about their upcoming first person sneaker.

Zen Pinball 2 PS4 Interview: ‘We Did Make Major Gains In Performance, Running 1080p @ 60 FPS”

Zen Pinball 2 PS4 Interview: ‘We Did Make Major Gains In Performance, Running 1080p @ 60 FPS”

Mel Kirk, Vice President of Publishing at Zen Studios talks about the PS4 version of Zen Pinball 2.

Nitrous Engine Interview: “It’s Essential That Next-Gen Engines Utilize Eight-Core Architectures”

Nitrous Engine Interview: “It’s Essential That Next-Gen Engines Utilize Eight-Core Architectures”

Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up.

PlayStation India Boss on PS4: “We are Being Deemed Technically Superior”

PlayStation India Boss on PS4: “We are Being Deemed Technically Superior”

Indian Country Manager Atindriya Bose on all things PlayStation 4.

Dying Light Interview: Developing The Perfect Open World Zombie Game

Dying Light Interview: Developing The Perfect Open World Zombie Game

GamingBolt interviews an all star cast behind the open world zombie game: Dying Light.

Simul Software Interview: Creating Realistic Weather Simulation on PS4 And Xbox One

Simul Software Interview: Creating Realistic Weather Simulation on PS4 And Xbox One

Founder Roderick Kennedy talks about the power of Simul and its application with next-gen console games.

Basement Crawl Interview: Core Gameplay Mechanics, Spooky Art Design, Classes And More

Basement Crawl Interview: Core Gameplay Mechanics, Spooky Art Design, Classes And More

Marketing Manager Aron Cender on what makes Basement Crawl different and unique from its competition.