Archive For Interviews Category

Child of Light Interview: UbiArt Meets JRPGs Meets Magical Whimsicalness

Child of Light Interview: UbiArt Meets JRPGs Meets Magical Whimsicalness

Ubisoft Montreal's Patrick Plourde explores a brave new world in Ubisoft's side-scrolling RPG.

Space Pioneer Interview: The Journey to Exploring and Conquering Space

Space Pioneer Interview: The Journey to Exploring and Conquering Space

Space Enigma Studios tells us about their vision for this ambitious space sim.

Kingdom Come Deliverance Interview: Making The Most Complete RPG Ever

Kingdom Come Deliverance Interview: Making The Most Complete RPG Ever

Creative Director Daniel Vavra talks about the upcoming ambitious open world role playing game.

Tropico 5 Interview: Gameplay Changes, Multiplayer, Campaign And More

Tropico 5 Interview: Gameplay Changes, Multiplayer, Campaign And More

Lyubomir Iliev on why Tropico 5 is the best game in the series yet.

FaceFX Interview: Creating Realistic Facial Animations On PS4 And Xbox One Using Audio Files

FaceFX Interview: Creating Realistic Facial Animations On PS4 And Xbox One Using Audio Files

We speak to Doug Perkowski, CEO of OC3 Entertainment to talk about the next stage in facial animation.

Velocity 2X Interview: Getting to Know the PS4’s Absolutely Controlled Explosion Experiment

Velocity 2X Interview: Getting to Know the PS4’s Absolutely Controlled Explosion Experiment

Developer FuturLab talks PS4 development, bringing the explosions, speed and total play length.

Plants Vs. Zombies Garden Warfare: Microtransactions, Xbox One Resolution, PS4 Version & More

Plants Vs. Zombies Garden Warfare: Microtransactions, Xbox One Resolution, PS4 Version & More

Senior Producer at PopCap Games, Brian Lindley on all things Plants Vs. Zombies Garden Warfare.

Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base

Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base

A horror game set on moon? Count me in.

Sniper Elite 3 Interview: From Zero to Exit Wound in Glorious Next Gen Visuals

Sniper Elite 3 Interview: From Zero to Exit Wound in Glorious Next Gen Visuals

Senior producer Jean-Baptiste Bolcato decodes everything you've wanted to know about the upcoming shooter.

Yaiba Ninja Gaiden Z Interview: Can Yaiba Rise To The Occasion?

Yaiba Ninja Gaiden Z Interview: Can Yaiba Rise To The Occasion?

Executive Producer Yosuke Hayashi on why you should keep an eye out for Yaiba Ninja Gaiden Z.

Get Even Interview : The Essence of Story-Based PvP For Next Gen

Get Even Interview : The Essence of Story-Based PvP For Next Gen

Lead designer/director of development Wojciech Pazdur gives up the goods.

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Lead Game Designer Emile Morel on Rayman's next-gen debut.

Helldivers Interview: Gameplay Mechanics, Stratagems, PS4 Development And More

Helldivers Interview: Gameplay Mechanics, Stratagems, PS4 Development And More

Arrowhead Game Studios CEO and Game Director Johan Pilestedt on how the top down shooter is shaping up.

Galak-Z: The Dimensional Interview – A Modern Halo And Far Cry 3 Mixed In A 2D Shell

Galak-Z: The Dimensional Interview – A Modern Halo And Far Cry 3 Mixed In A 2D Shell

Jake Kazdal, CEO and creative director of 17-BIT, gives us the lowdown on Galak-Z: The Dimensional.

Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages

Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages

Industry legend Chris Roberts discusses everything about his upcoming space sim and then some.

Outlast Interview: Bringing The Scares To The PS4

Outlast Interview: Bringing The Scares To The PS4

GamingBolt in conversation with co-founder of Red Barrels Games: Philippe Morin.

Tomb Raider Definitive Edition Interview: PS4/Xbox One Frame Rate Difference & Next Gen Development

Tomb Raider Definitive Edition Interview: PS4/Xbox One Frame Rate Difference & Next Gen Development

Executive Producer Scot Amos gives us the low down on next gen development of Tomb Raider.

Volume Interview: How Mike Bithell Is Bringing His Childhood Passion To Life

Volume Interview: How Mike Bithell Is Bringing His Childhood Passion To Life

Thomas Was Alone developer Mike Bithell talks about his next venture to GamingBolt.

Wewana:Play Interview – How This Mobile App Is Making It Easier For Gamers To Connect

Wewana:Play Interview – How This Mobile App Is Making It Easier For Gamers To Connect

We catch up with Deepak Pathak, founder of Wewana:Play to know how the app is evolving.

Strider Interview: How Hiryu Is Making A Cracking Return To Next-Gen Consoles

Strider Interview: How Hiryu Is Making A Cracking Return To Next-Gen Consoles

Producer James Vance enlightens us on various aspects of the reboot.