Creative director Greg Kasavin talks about his upcoming indie title.
The indie line-up on the PlayStation 4 is nothing to scoff at. More surprising has been Sony's approach to the genre, with key titles being presented as exclusives and touted as system sellers. And th... Read More
We spoke to Eric Biessman of Raven Software to get his take on all things multiplayer-related for Ghosts.
We go one on one with Behaviour Interactive's Miguel Caron in our massive interview.
Alexander Trifonov gives us an inside look into the development of War Thunder.
Gameplay director Michael McIntyre fills us in on the knight's latest quest.
Game Director Paul Jeal gives us the goods.
Harry Krueger, Lead Programmer of RESOGUN talks about Housemarque's latest.
And a bit about next gen versions of the open world role playing game.
Flying Wild Hog shares new details on the classical reboot.
We talk about the present and future of the virtual vegetation creator with Kevin Meredith.
We spoke to executive producer Clint Worley as the F2P shooter readies for launch on PS4.
Marcus Nilsson speaks about the upcoming open world racer.
We speak to lead producer Michael Willette and design director David Verfaillie about the next-gen fighter.
We talk to AMD about the future of gaming, including the immediate future that is the PS4 and Xbox One.
In conversation with CEO of Oddworld Inhabitants Stewart Gilray.
Used in world generation, we talk to the creators about the future of Umbra.
In conversation with creative director Steve Sinclair on the PS4 version, free to play and Sony's involvement.
We speak to Young Horses Inc. president Philip Tibitoski about the upcoming PS4 indie title.
We discuss the future of FIFA Ultimate Team with the guys who know it best.