Archive For Interviews Category

Transistor Interview: 1080p and 60 FPS, No Xbox One Version, PS4 and PC Differences and More

Transistor Interview: 1080p and 60 FPS, No Xbox One Version, PS4 and PC Differences and More

Creative director Greg Kasavin talks about his upcoming indie title.

Awesomenauts Interview: PS4’s Power, 1080p Resolution, Cross Play Support and More

Awesomenauts Interview: PS4’s Power, 1080p Resolution, Cross Play Support and More

The indie line-up on the PlayStation 4 is nothing to scoff at. More surprising has been Sony's approach to the genre, with key titles being presented as exclusives and touted as system sellers. And th... Read More

Call of Duty Ghosts Multiplayer Interview: Destruction, Search and Rescue, Dogs as Killstreaks and More

Call of Duty Ghosts Multiplayer Interview: Destruction, Search and Rescue, Dogs as Killstreaks and More

We spoke to Eric Biessman of Raven Software to get his take on all things multiplayer-related for Ghosts.

Warhammer 40K Eternal Crusade Interview: Staying Relevant with F2P, All-Out Online War, Next Gen Consoles and More

Warhammer 40K Eternal Crusade Interview: Staying Relevant with F2P, All-Out Online War, Next Gen Consoles and More

We go one on one with Behaviour Interactive's Miguel Caron in our massive interview.

War Thunder Interview: PS4 Version, Map Size, Plane Customization And New Content

War Thunder Interview: PS4 Version, Map Size, Plane Customization And New Content

Alexander Trifonov gives us an inside look into the development of War Thunder.

Batman Arkham Origins Interview: Skipping PS4/Xbox One, Story Set-up, Expanded Detective Mode and More

Batman Arkham Origins Interview: Skipping PS4/Xbox One, Story Set-up, Expanded Detective Mode and More

Gameplay director Michael McIntyre fills us in on the knight's latest quest.

F1 2013 Interview: Classics Mode, Balancing, Multiplayer and Skipping Next Gen Consoles

F1 2013 Interview: Classics Mode, Balancing, Multiplayer and Skipping Next Gen Consoles

Game Director Paul Jeal gives us the goods.

RESOGUN Interview: Physics, Destruction, Gameplay Features And PS4 Development

RESOGUN Interview: Physics, Destruction, Gameplay Features And PS4 Development

Harry Krueger, Lead Programmer of RESOGUN talks about Housemarque's latest.

The Witcher 3 Wild Hunt Interview: Comparison With Skyrim, Random Encounters And Customisation

The Witcher 3 Wild Hunt Interview: Comparison With Skyrim, Random Encounters And Customisation

And a bit about next gen versions of the open world role playing game.

Shadow Warrior Interview: All That You Want To Know About The Reboot

Shadow Warrior Interview: All That You Want To Know About The Reboot

Flying Wild Hog shares new details on the classical reboot.

SpeedTree Interview: Cloud Computing, Next Gen Consoles, Realistic Foliage and More

SpeedTree Interview: Cloud Computing, Next Gen Consoles, Realistic Foliage and More

We talk about the present and future of the virtual vegetation creator with Kevin Meredith.

PlanetSide 2 Interview: Free to Play on PS4, Differences from PC Version and New Content

PlanetSide 2 Interview: Free to Play on PS4, Differences from PC Version and New Content

We spoke to executive producer Clint Worley as the F2P shooter readies for launch on PS4.

Need for Speed Rivals Interview: Next Gen Versions, AllDrive mode And More

Need for Speed Rivals Interview: Next Gen Versions, AllDrive mode And More

Marcus Nilsson speaks about the upcoming open world racer.

Killer Instinct Interview: Xbox One Advanatges, Bringing Back a Classic, Revamped Fighting and Much More

Killer Instinct Interview: Xbox One Advanatges, Bringing Back a Classic, Revamped Fighting and Much More

We speak to lead producer Michael Willette and design director David Verfaillie about the next-gen fighter.

The Big Interview: AMD On PS4/Xbox One, Graphics Technologies, PC Gaming And More

The Big Interview: AMD On PS4/Xbox One, Graphics Technologies, PC Gaming And More

We talk to AMD about the future of gaming, including the immediate future that is the PS4 and Xbox One.

Oddworld New ‘N’ Tasty Interview: PlayStation 4 Development, AAA Gaming and Gameplay Features

Oddworld New ‘N’ Tasty Interview: PlayStation 4 Development, AAA Gaming and Gameplay Features

In conversation with CEO of Oddworld Inhabitants Stewart Gilray.

Umbra Software Interview: World Creation in AAA Titles, Unannounced Titles and Next Gen Consoles

Umbra Software Interview: World Creation in AAA Titles, Unannounced Titles and Next Gen Consoles

Used in world generation, we talk to the creators about the future of Umbra.

Interview with Warframe Dev: PS4 Version, Dark Sector Roots, Gameplay Mechanics And More

Interview with Warframe Dev: PS4 Version, Dark Sector Roots, Gameplay Mechanics And More

In conversation with creative director Steve Sinclair on the PS4 version, free to play and Sony's involvement.

Octodad Dadliest Catch Interview: More Story Conflict, Play Length, PS4 Version and Much More

Octodad Dadliest Catch Interview: More Story Conflict, Play Length, PS4 Version and Much More

We speak to Young Horses Inc. president Philip Tibitoski about the upcoming PS4 indie title.

FIFA 14 Ultimate Team Interview: New Additions, Multiplayer Changes And More

FIFA 14 Ultimate Team Interview: New Additions, Multiplayer Changes And More

We discuss the future of FIFA Ultimate Team with the guys who know it best.