Archive For Interviews Category

Divekick Interview: Design Challenges, Inspiration And The Upcoming PS4 Version

Divekick Interview: Design Challenges, Inspiration And The Upcoming PS4 Version

Iron Galaxy Studios' CEO Dave Lang on what makes this 'two button' fighter unique.

Trine 2 Complete Story PS4 Interview: GPU Advantages, Gameplay Features, 3D Gaming & More

Trine 2 Complete Story PS4 Interview: GPU Advantages, Gameplay Features, 3D Gaming & More

Frozenbyte's Marketing Manager Kai Tuovinen on why you should be keeping an eye out for Trine 2 Complete Story.

D4 Interview: Premise, Kinect Functionality, Potential of Xbox One’s Cloud, Exclusivity and More

D4 Interview: Premise, Kinect Functionality, Potential of Xbox One’s Cloud, Exclusivity and More

We enter the strange world of D4 with director Hidetaka Suehiro.

LocoCycle Interview: Xbox One is Extremely Powerful Device, Increased Performance Was Huge Help

LocoCycle Interview: Xbox One is Extremely Powerful Device, Increased Performance Was Huge Help

Twisted Pixel's marketing manager Jay Stuckwisch talks about the Xbox One, SmartGlass and upcoming launch title LocoCycle.

DC Universe Online PS4 Interview: ‘We’ve Optimized The Game To Take Full Advantage of The PS4’

DC Universe Online PS4 Interview: ‘We’ve Optimized The Game To Take Full Advantage of The PS4’

Senior Creative Director Jens Andersen tells us why you should give DC Universe Online a chance on the PlayStation 4.

Carmageddon Reincarnation Interview: The Graphically Violent Vehicular Combat Returns
Meet Pavilion: A Gorgeous PS4 Indie Game That You May Not Know About

Meet Pavilion: A Gorgeous PS4 Indie Game That You May Not Know About

Vision Trick's Henrik Flink and Rickard Westman on what makes Pavilion stand out in the competition.

PS4 & Xbox One Cloud Gaming Interview: Implementation Challenges, Development Issues And More

PS4 & Xbox One Cloud Gaming Interview: Implementation Challenges, Development Issues And More

Christine Arrington, senior analyst in the games group at IHS talks about cloud gaming and its implementation.

Blacklight Retribution Interview: PS4 Architecture Benefits, In-Game Micro-Transactions, DualShock 4 Integration And More

Blacklight Retribution Interview: PS4 Architecture Benefits, In-Game Micro-Transactions, DualShock 4 Integration And More

Zombie studios director Jared Gerritzen gives us the lowdown on Blacklight Retribution.

EA Sports UFC Interview: Gameplay Mechanics, Realistic AI, Animations And More

EA Sports UFC Interview: Gameplay Mechanics, Realistic AI, Animations And More

Creative Director Brian Hayes on why you should keep an eye on this next generation fighter.

Call of Duty Ghosts Interview: Reason Behind Xbox One Version’s 720p Resolution, Cloud Support & More

Call of Duty Ghosts Interview: Reason Behind Xbox One Version’s 720p Resolution, Cloud Support & More

Senior Community Manager Tina Palacios details the present and future of Call of Duty.

Ray’s The Dead Interview: Gameplay Mechanics, Story Telling, PS4 Version And More

Ray’s The Dead Interview: Gameplay Mechanics, Story Telling, PS4 Version And More

Ragtag Studios' Co-Founder, Chris Cobb gives us the low down on what players should expect from Ray's The Dead.

Final Horizon Interview: Insectors, Tower Defense, PS4-PS Vita Features and More

Final Horizon Interview: Insectors, Tower Defense, PS4-PS Vita Features and More

Eiconic Games' David Pollard gives us the low-down on the bugs and their guns.

AiRace Speed Interview: Inspiration, Next Gen Consoles, Nintendo’s Indie Policy And Wii U

AiRace Speed Interview: Inspiration, Next Gen Consoles, Nintendo’s Indie Policy And Wii U

Mikael Bourget talks about all things AiRace Speed.

Next Car Game Interview: Destruction Engine, Next Gen Development And Modding

Next Car Game Interview: Destruction Engine, Next Gen Development And Modding

We recently got in touch with Joonas Laakso, Producer at Bugbear Entertainment to talk about their latest project, Next Car Game. Bugbear Entertainment are the developers behind popular racing games... Read More

Guns of Icarus Online Interview: All You Need To Know About The PS4 Version

Guns of Icarus Online Interview: All You Need To Know About The PS4 Version

Howard Tsao, CEO of Muse Games talks about how the PS4 version of Guns of Icarus Online is shaping up.

Ryse Son of Rome Interview: Kinect Commands, Xbox One Technology And Multiplayer

Ryse Son of Rome Interview: Kinect Commands, Xbox One Technology And Multiplayer

GamingBolt gets in touch with Mike Read to talk about all things 'Ryse Son of Rome.'

Castlevania: Lords of Shadow 2 Interview – How The Sequel Will Be Bigger And Better Than The Original

Castlevania: Lords of Shadow 2 Interview – How The Sequel Will Be Bigger And Better Than The Original

Dave Cox on what makes Castlevania: Lords of Shadow 2 the biggest game in the series.

Assault Android Cactus Interview: Weapons, Number of Levels, No Xbox One Version And More

Assault Android Cactus Interview: Weapons, Number of Levels, No Xbox One Version And More

We interview Sanatana Mishra and Tim Dawson about their latest offering.

Unity Interview: Emergence of Mobile Gaming, Next Gen Consoles, Developer Tools And Kickstarter

Unity Interview: Emergence of Mobile Gaming, Next Gen Consoles, Developer Tools And Kickstarter

Unity CEO David Helgason on next generation consoles and the rise of mobile gaming.