Archive For Interviews Category

How Havok Is Getting Its Next Gen Middleware Up To Speed For PS4 And Xbox One

How Havok Is Getting Its Next Gen Middleware Up To Speed For PS4 And Xbox One

Havok’s head of product management Andrew Bowell discusses current and next gen physics along with Havok's processes.

Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level

Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level

Creative director Andy Tudor talks anything and everything related to the game's development.

Project Phoenix Interview: CIA Talks PS4 Development, Setting, Character Types and More

Project Phoenix Interview: CIA Talks PS4 Development, Setting, Character Types and More

Director Hiroaki Yura talks about the upcoming crowd-funded JRPG.

Max: The Curse of Brotherhood Interview – Press Play Talks Gameplay, Xbox One/Xbox 360 Differences and More

Max: The Curse of Brotherhood Interview – Press Play Talks Gameplay, Xbox One/Xbox 360 Differences and More

Max: The Curse of Brotherhood isn't one of those Xbox One titles that's been heavily touted since its initial reveal at E3 2013. This, despite the fact that it will exclusive to Xbox platforms for the... Read More

Thief Interview: Next Gen Features, Storyline Choices, Weapons and More

Thief Interview: Next Gen Features, Storyline Choices, Weapons and More

We speak to Eidos Montreal about their upcoming first person sneaker.

Zen Pinball 2 PS4 Interview: ‘We Did Make Major Gains In Performance, Running 1080p @ 60 FPS”

Zen Pinball 2 PS4 Interview: ‘We Did Make Major Gains In Performance, Running 1080p @ 60 FPS”

Mel Kirk, Vice President of Publishing at Zen Studios talks about the PS4 version of Zen Pinball 2.

Nitrous Engine Interview: “It’s Essential That Next-Gen Engines Utilize Eight-Core Architectures”

Nitrous Engine Interview: “It’s Essential That Next-Gen Engines Utilize Eight-Core Architectures”

Dan Baker, Partner at Oxide Games speaks to GamingBolt about how their in-house engine is shaping up.

PlayStation India Boss on PS4: “We are Being Deemed Technically Superior”

PlayStation India Boss on PS4: “We are Being Deemed Technically Superior”

Indian Country Manager Atindriya Bose on all things PlayStation 4.

Dying Light Interview: Developing The Perfect Open World Zombie Game

Dying Light Interview: Developing The Perfect Open World Zombie Game

GamingBolt interviews an all star cast behind the open world zombie game: Dying Light.

Simul Software Interview: Creating Realistic Weather Simulation on PS4 And Xbox One

Simul Software Interview: Creating Realistic Weather Simulation on PS4 And Xbox One

Founder Roderick Kennedy talks about the power of Simul and its application with next-gen console games.

Basement Crawl Interview: Core Gameplay Mechanics, Spooky Art Design, Classes And More

Basement Crawl Interview: Core Gameplay Mechanics, Spooky Art Design, Classes And More

Marketing Manager Aron Cender on what makes Basement Crawl different and unique from its competition.

Divekick Interview: Design Challenges, Inspiration And The Upcoming PS4 Version

Divekick Interview: Design Challenges, Inspiration And The Upcoming PS4 Version

Iron Galaxy Studios' CEO Dave Lang on what makes this 'two button' fighter unique.

Trine 2 Complete Story PS4 Interview: GPU Advantages, Gameplay Features, 3D Gaming & More

Trine 2 Complete Story PS4 Interview: GPU Advantages, Gameplay Features, 3D Gaming & More

Frozenbyte's Marketing Manager Kai Tuovinen on why you should be keeping an eye out for Trine 2 Complete Story.

D4 Interview: Premise, Kinect Functionality, Potential of Xbox One’s Cloud, Exclusivity and More

D4 Interview: Premise, Kinect Functionality, Potential of Xbox One’s Cloud, Exclusivity and More

We enter the strange world of D4 with director Hidetaka Suehiro.

LocoCycle Interview: Xbox One is Extremely Powerful Device, Increased Performance Was Huge Help

LocoCycle Interview: Xbox One is Extremely Powerful Device, Increased Performance Was Huge Help

Twisted Pixel's marketing manager Jay Stuckwisch talks about the Xbox One, SmartGlass and upcoming launch title LocoCycle.

DC Universe Online PS4 Interview: ‘We’ve Optimized The Game To Take Full Advantage of The PS4’

DC Universe Online PS4 Interview: ‘We’ve Optimized The Game To Take Full Advantage of The PS4’

Senior Creative Director Jens Andersen tells us why you should give DC Universe Online a chance on the PlayStation 4.

Carmageddon Reincarnation Interview: The Graphically Violent Vehicular Combat Returns
Meet Pavilion: A Gorgeous PS4 Indie Game That You May Not Know About

Meet Pavilion: A Gorgeous PS4 Indie Game That You May Not Know About

Vision Trick's Henrik Flink and Rickard Westman on what makes Pavilion stand out in the competition.

PS4 & Xbox One Cloud Gaming Interview: Implementation Challenges, Development Issues And More

PS4 & Xbox One Cloud Gaming Interview: Implementation Challenges, Development Issues And More

Christine Arrington, senior analyst in the games group at IHS talks about cloud gaming and its implementation.

Blacklight Retribution Interview: PS4 Architecture Benefits, In-Game Micro-Transactions, DualShock 4 Integration And More

Blacklight Retribution Interview: PS4 Architecture Benefits, In-Game Micro-Transactions, DualShock 4 Integration And More

Zombie studios director Jared Gerritzen gives us the lowdown on Blacklight Retribution.