Climax Studios and SCE Worldwide Studios talk about the PS4 and upcoming plans for the Dead Nation franchise.
Creator Dylan Browne challenges our notions of what horror in games can be.
Wesley Adams, Games Industry Marketing Specialist at Autodesk talks to GamingBolt about their latest product offerings.
Wedbush Securities analyst talks about everything under the sun in the gaming industry.
Miguel Oliveria's dark puzzle platformer presents an altogether different experience from anything on the market.
Producer Walid Miled talks about the hack and slash RPG's story, gameplay and much more.
Community manager Brad Nicholson talks about the upcoming crowd-funded strategy title.
GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SDK.
Airtight Games talks to us about their upcoming action adventure mystery and why being a ghost is the bee's knees.
Ubisoft Montreal's team members about their upcoming hacking adventure.
Writer/designer Alpo Oksaharju talks about the stunning crowd-funded puzzler.
Good bye zombies. Say hello to cannibalistic mutants.
Grande Games' André Noller talks development, concepts and the unorthodox nature of Cherry.
Creative producer Sebastian Reichert talks the talk for Keen Games' upcoming action RPG.
Lead writer Ashton Raze talks about Chucklefish's captivating space sandbox platfotmer.
Executive producer Peter Garcin talks about the next gen-exclusive golf sim.
Shadowrun Returns creator and industry veteran talks about today's gaming climate.
Gamebase's Bryan Tarlowski and Paul Welch talk about the future of mobile games development.
Origo's Adam McClard and Crazy Piranha's Amer Kokh converse on their twisted vision of old-school fighting.
Lead producer Alex Mayberry talks redemption for Blizzard's most controversial release till date.