Archive For Interviews Category

The Witcher 3 Wild Hunt Interview: Comparison With Skyrim, Random Encounters And Customisation

The Witcher 3 Wild Hunt Interview: Comparison With Skyrim, Random Encounters And Customisation

And a bit about next gen versions of the open world role playing game.

Shadow Warrior Interview: All That You Want To Know About The Reboot

Shadow Warrior Interview: All That You Want To Know About The Reboot

Flying Wild Hog shares new details on the classical reboot.

SpeedTree Interview: Cloud Computing, Next Gen Consoles, Realistic Foliage and More

SpeedTree Interview: Cloud Computing, Next Gen Consoles, Realistic Foliage and More

We talk about the present and future of the virtual vegetation creator with Kevin Meredith.

PlanetSide 2 Interview: Free to Play on PS4, Differences from PC Version and New Content

PlanetSide 2 Interview: Free to Play on PS4, Differences from PC Version and New Content

We spoke to executive producer Clint Worley as the F2P shooter readies for launch on PS4.

Need for Speed Rivals Interview: Next Gen Versions, AllDrive mode And More

Need for Speed Rivals Interview: Next Gen Versions, AllDrive mode And More

Marcus Nilsson speaks about the upcoming open world racer.

Killer Instinct Interview: Xbox One Advanatges, Bringing Back a Classic, Revamped Fighting and Much More

Killer Instinct Interview: Xbox One Advanatges, Bringing Back a Classic, Revamped Fighting and Much More

We speak to lead producer Michael Willette and design director David Verfaillie about the next-gen fighter.

The Big Interview: AMD On PS4/Xbox One, Graphics Technologies, PC Gaming And More

The Big Interview: AMD On PS4/Xbox One, Graphics Technologies, PC Gaming And More

We talk to AMD about the future of gaming, including the immediate future that is the PS4 and Xbox One.

Oddworld New ‘N’ Tasty Interview: PlayStation 4 Development, AAA Gaming and Gameplay Features

Oddworld New ‘N’ Tasty Interview: PlayStation 4 Development, AAA Gaming and Gameplay Features

In conversation with CEO of Oddworld Inhabitants Stewart Gilray.

Umbra Software Interview: World Creation in AAA Titles, Unannounced Titles and Next Gen Consoles

Umbra Software Interview: World Creation in AAA Titles, Unannounced Titles and Next Gen Consoles

Used in world generation, we talk to the creators about the future of Umbra.

Interview with Warframe Dev: PS4 Version, Dark Sector Roots, Gameplay Mechanics And More

Interview with Warframe Dev: PS4 Version, Dark Sector Roots, Gameplay Mechanics And More

In conversation with creative director Steve Sinclair on the PS4 version, free to play and Sony's involvement.

Octodad Dadliest Catch Interview: More Story Conflict, Play Length, PS4 Version and Much More

Octodad Dadliest Catch Interview: More Story Conflict, Play Length, PS4 Version and Much More

We speak to Young Horses Inc. president Philip Tibitoski about the upcoming PS4 indie title.

FIFA 14 Ultimate Team Interview: New Additions, Multiplayer Changes And More

FIFA 14 Ultimate Team Interview: New Additions, Multiplayer Changes And More

We discuss the future of FIFA Ultimate Team with the guys who know it best.

The Incredible Adventures of Van Helsing Interview: Next Generation Development, Sequels, Inspirations and Original Monsters

The Incredible Adventures of Van Helsing Interview: Next Generation Development, Sequels, Inspirations and Original Monsters

Neocore's talks to us about the surprise hit hack and slash RPG.

Stealth Inc. Interview: Changing Names, Multiplayer, Additional Content for PS3/Vita and Sony’s Involvement

Stealth Inc. Interview: Changing Names, Multiplayer, Additional Content for PS3/Vita and Sony’s Involvement

We speak to Jason Perkins to learn all there is to know about this funky little stealth game.

Contrast Interview: Inspirations, Technology, Vaudeville Dreams, No Xbox One Version and More

Contrast Interview: Inspirations, Technology, Vaudeville Dreams, No Xbox One Version and More

We speak to Compulsions Games' Sam Abbott about the upcoming indie platformer.

Shadowrun Returns Interview: Story Length, Crafting Entire Campaigns and Developing for Tablets

Shadowrun Returns Interview: Story Length, Crafting Entire Campaigns and Developing for Tablets

We speak to creator Jordan Weisman about the upcoming crowd-funded tactical RPG.

Assassin’s Creed 4 Black Flag Interview: PS4 Version Details, Sales Expectations, Story Details and More

Assassin’s Creed 4 Black Flag Interview: PS4 Version Details, Sales Expectations, Story Details and More

We speak to creative director Jean Guesdon on all things piratey Assassin-related.

DriveClub Interview: PS4 Advantages, Dedicated Servers, Customisation, Club Progress And More

DriveClub Interview: PS4 Advantages, Dedicated Servers, Customisation, Club Progress And More

New details for the PlayStation 4 launch game.

Splinter Cell Blacklist Interview: Play Styles, Wii U Version, Jade Raymond’s Influence And More

Splinter Cell Blacklist Interview: Play Styles, Wii U Version, Jade Raymond’s Influence And More

'This is the biggest Splinter Cell game we’ve ever created'

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

How is the survival horror game shaping up?