And a bit about next gen versions of the open world role playing game.
Flying Wild Hog shares new details on the classical reboot.
We talk about the present and future of the virtual vegetation creator with Kevin Meredith.
We spoke to executive producer Clint Worley as the F2P shooter readies for launch on PS4.
Marcus Nilsson speaks about the upcoming open world racer.
We speak to lead producer Michael Willette and design director David Verfaillie about the next-gen fighter.
We talk to AMD about the future of gaming, including the immediate future that is the PS4 and Xbox One.
In conversation with CEO of Oddworld Inhabitants Stewart Gilray.
Used in world generation, we talk to the creators about the future of Umbra.
In conversation with creative director Steve Sinclair on the PS4 version, free to play and Sony's involvement.
We speak to Young Horses Inc. president Philip Tibitoski about the upcoming PS4 indie title.
We discuss the future of FIFA Ultimate Team with the guys who know it best.
Neocore's talks to us about the surprise hit hack and slash RPG.
We speak to Jason Perkins to learn all there is to know about this funky little stealth game.
We speak to Compulsions Games' Sam Abbott about the upcoming indie platformer.
We speak to creator Jordan Weisman about the upcoming crowd-funded tactical RPG.
We speak to creative director Jean Guesdon on all things piratey Assassin-related.
New details for the PlayStation 4 launch game.
'This is the biggest Splinter Cell game we’ve ever created'
How is the survival horror game shaping up?