Vision Trick's Henrik Flink and Rickard Westman on what makes Pavilion stand out in the competition.
Christine Arrington, senior analyst in the games group at IHS talks about cloud gaming and its implementation.
Zombie studios director Jared Gerritzen gives us the lowdown on Blacklight Retribution.
Creative Director Brian Hayes on why you should keep an eye on this next generation fighter.
Senior Community Manager Tina Palacios details the present and future of Call of Duty.
Ragtag Studios' Co-Founder, Chris Cobb gives us the low down on what players should expect from Ray's The Dead.
Eiconic Games' David Pollard gives us the low-down on the bugs and their guns.
Mikael Bourget talks about all things AiRace Speed.
We recently got in touch with Joonas Laakso, Producer at Bugbear Entertainment to talk about their latest project, Next Car Game. Bugbear Entertainment are the developers behind popular racing games... Read More
Howard Tsao, CEO of Muse Games talks about how the PS4 version of Guns of Icarus Online is shaping up.
GamingBolt gets in touch with Mike Read to talk about all things 'Ryse Son of Rome.'
Dave Cox on what makes Castlevania: Lords of Shadow 2 the biggest game in the series.
We interview Sanatana Mishra and Tim Dawson about their latest offering.
Unity CEO David Helgason on next generation consoles and the rise of mobile gaming.
We speak to Gary Paterson on all things NBA LIVE 14.
Creative director Greg Kasavin talks about his upcoming indie title.
The indie line-up on the PlayStation 4 is nothing to scoff at. More surprising has been Sony's approach to the genre, with key titles being presented as exclusives and touted as system sellers. And th... Read More
We spoke to Eric Biessman of Raven Software to get his take on all things multiplayer-related for Ghosts.
We go one on one with Behaviour Interactive's Miguel Caron in our massive interview.