Archive For Interviews Category

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

How is the survival horror game shaping up?

Enlighten Interview With Chris Doran: Lighting In Next-Gen Games, Challenges In CGI Visuals And More

Enlighten Interview With Chris Doran: Lighting In Next-Gen Games, Challenges In CGI Visuals And More

All about next generation consoles and lighting.

Interview With PlayStation India Country Manager: The Advent of PS4 And The Rise of PS Vita/PS3

Interview With PlayStation India Country Manager: The Advent of PS4 And The Rise of PS Vita/PS3

Any and all things Sony, going on in India.

Watch_Dogs Interview with Ubisoft Montreal: PS4 Advantages, Perks, Story Details, Vehicles and Tons More

Watch_Dogs Interview with Ubisoft Montreal: PS4 Advantages, Perks, Story Details, Vehicles and Tons More

A venerable all-star line-up from Ubisoft Montreal answers our questions about the open world adventure.

Hellraid Interview: Current Lack of PS4-Xbox One Releases, Inspirations, Game Master Features and Much More

Hellraid Interview: Current Lack of PS4-Xbox One Releases, Inspirations, Game Master Features and Much More

Everything you wanted to know about the upcoming first person hack and slash - and then some.

Leisure Suit Larry Reloaded Interview: NSA Interference, Unprintable Thoughts, Kickstarter Benefits and More

Leisure Suit Larry Reloaded Interview: NSA Interference, Unprintable Thoughts, Kickstarter Benefits and More

Leisure Suit Larry creator Al Lowe graces us with his thoughts on the upcoming "remake".

The Witcher 3 Wild Hunt Interview: PS4-Xbox One Versions, Weather System, Monsters And Dragons

The Witcher 3 Wild Hunt Interview: PS4-Xbox One Versions, Weather System, Monsters And Dragons

We interview Jonas Mattson, the environmental artist on the game.

Fuel Overdose Interview: Development, Disappointing Sales and Indie Issues with Microsoft

Fuel Overdose Interview: Development, Disappointing Sales and Indie Issues with Microsoft

I-Friqiya's Skander Djerbi talks his heart out on the indie games development scene.

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Blomberg explains how Microsoft's claims of cloud functionality are a little misleading, among other things.

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

We speak to line producer Jake Fenske of CounterPunch regarding facial animation, particularly for Crysis 3.

The ‘Science’ Behind The Last of Us

The ‘Science’ Behind The Last of Us

'It’s a lot of really cool biology'

Mars War Logs Interview with Spiders Studio CEO: Decision Making, Combat and The Human Condition

Mars War Logs Interview with Spiders Studio CEO: Decision Making, Combat and The Human Condition

CEO Jehanne Rousseau gives us the lowdown on the action RPG.

Wasteland 2 Interview with inXile Entertainment: Evolutionary Changes, Player Choice, The Next Generation and Much More

Wasteland 2 Interview with inXile Entertainment: Evolutionary Changes, Player Choice, The Next Generation and Much More

We speak to development director Chris Keenan about the long-awaited sequel.

The Witcher 3 Mega Interview: New Details on Sailing, Story, Combat and PS4 Development

The Witcher 3 Mega Interview: New Details on Sailing, Story, Combat and PS4 Development

Quest designer Pawel Sasko gives us the low-down on the next-gen RPG.

ARMA 3 Interview: Visual Improvements, DX 11 Support, PS4, Modding And More

ARMA 3 Interview: Visual Improvements, DX 11 Support, PS4, Modding And More

How is ARMA 3 shaping up?

GRID 2 Interview: Realism, Competing with Gran Turismo and Cockpit Removals

GRID 2 Interview: Realism, Competing with Gran Turismo and Cockpit Removals

An in-depth interview with Iain Smith, Producer on GRID 2.

Deadfall Adventures Interview: Comparison With Uncharted, Dual Wielding Pistols, Cinematic Experience And More

Deadfall Adventures Interview: Comparison With Uncharted, Dual Wielding Pistols, Cinematic Experience And More

One on one conversation with The Farm 51 and Nordic Games.

DARK Interview: Gameplay Details, Reminiscing About Bloodlines and Why Twilight is Officially Old-Hat

DARK Interview: Gameplay Details, Reminiscing About Bloodlines and Why Twilight is Officially Old-Hat

Blade and 30 Days of Night were a huge influence on DARK.

Urban Trial Freestyle: Interview With Wojtek Bilinski, Tate Multimedia’s General Manager

Urban Trial Freestyle: Interview With Wojtek Bilinski, Tate Multimedia’s General Manager

The future of Urban Trial Freestyle discussed.

Amnesia: A Machine for Pigs – Interview With Creative Director, Dan Pinchbeck

Amnesia: A Machine for Pigs – Interview With Creative Director, Dan Pinchbeck

Are you ready to get scared all over again?