Archive For Interviews Category

Sherlock Holmes: Crimes & Punishments Interview – The State of Moral Play Starring Unreal Engine 3

Sherlock Holmes: Crimes & Punishments Interview – The State of Moral Play Starring Unreal Engine 3

Frogwares' adventure game lets you decide what's ultimately right and wrong.

Kodoku Interview: A Lovecraftian Love Letter to PS4/Vita Players

Kodoku Interview: A Lovecraftian Love Letter to PS4/Vita Players

Find out what goes bump in the night in Carnivore's upcoming horror title.

Hellraid Interview: How Ditching Last Gen Helps in Developing a Next Gen Stunner

Hellraid Interview: How Ditching Last Gen Helps in Developing a Next Gen Stunner

Game Producer Marcin Kruczkiewicz speaks to GamingBolt on all things Hellraid.

Popcorn FX Interview: Developing The Next Generation of Particle Effects

Popcorn FX Interview: Developing The Next Generation of Particle Effects

GamingBolt speaks to Camille MIREY, CEO of Persistant Studios, the company behind the PopcornFX middleware.

Yakuza Ishin Interview: PS4 Benefits, Western Release And No Plans For Xbox One Version

Yakuza Ishin Interview: PS4 Benefits, Western Release And No Plans For Xbox One Version

GamingBolt speaks to Sega Japan to know all about Yakuza Ishin.

The Big Interview: Crytek Talks About CryEngine, DX12, Cloud And Optimizing Games For New Consoles

The Big Interview: Crytek Talks About CryEngine, DX12, Cloud And Optimizing Games For New Consoles

GamingBolt speaks to Crytek's US Engine Business Development Manager Sean Tracy to know all about CryEngine and the latest games development trends.

Dynasty Warriors 8: Xtreme Legends Complete Edition Interview – Welcome Back to the Stage of History (Again)

Dynasty Warriors 8: Xtreme Legends Complete Edition Interview – Welcome Back to the Stage of History (Again)

You wouldn't think there was much to look forward to in Dynasty Warriors 8: Xtreme Legends Complete Edition, which is out for PC and PS4, but with more than 82 characters, some added content, new camp... Read More

To Leave Interview: PS4/PC Platformer Looks to Break on Through to the Other Side

To Leave Interview: PS4/PC Platformer Looks to Break on Through to the Other Side

Freaky Creations' Estefano Palacios and Jorge Blacio talk about this dreamy journey of freedom.

Dead Nation Apocalypse Edition Interview – Sequel Plans, Benefits of PS Plus and Zombie Madness

Dead Nation Apocalypse Edition Interview – Sequel Plans, Benefits of PS Plus and Zombie Madness

Climax Studios and SCE Worldwide Studios talk about the PS4 and upcoming plans for the Dead Nation franchise.

Caffeine Interview: Redefining Dread in Gaming With Unreal Engine 4

Caffeine Interview: Redefining Dread in Gaming With Unreal Engine 4

Creator Dylan Browne challenges our notions of what horror in games can be.

Autodesk Interview: The Right Tools for Professional (and Indie) Games Development

Autodesk Interview: The Right Tools for Professional (and Indie) Games Development

Wesley Adams, Games Industry Marketing Specialist at Autodesk talks to GamingBolt about their latest product offerings.

An Interview With Michael Pachter: PS Now, E3 Announcements, Xbox One Cloud And More

An Interview With Michael Pachter: PS Now, E3 Announcements, Xbox One Cloud And More

Wedbush Securities analyst talks about everything under the sun in the gaming industry.

Thralled Interview: Delivering Mature, Immersive Gaming for the OUYA

Thralled Interview: Delivering Mature, Immersive Gaming for the OUYA

Miguel Oliveria's dark puzzle platformer presents an altogether different experience from anything on the market.

Bound by Flame Interview: Beyond Good And Evil In A New Fantasy World

Bound by Flame Interview: Beyond Good And Evil In A New Fantasy World

Producer Walid Miled talks about the hack and slash RPG's story, gameplay and much more.

Planetary Annihilation Interview: Scaling an RTS for the New Generation

Planetary Annihilation Interview: Scaling an RTS for the New Generation

Community manager Brad Nicholson talks about the upcoming crowd-funded strategy title.

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SDK.

Murdered: Soul Suspect Interview – Who Ya Gonna Call (And Eventually Possess)?

Murdered: Soul Suspect Interview – Who Ya Gonna Call (And Eventually Possess)?

Airtight Games talks to us about their upcoming action adventure mystery and why being a ghost is the bee's knees.

Watch_Dogs Interview: The Next Evolution of Open World Gaming

Watch_Dogs Interview: The Next Evolution of Open World Gaming

Ubisoft Montreal's team members about their upcoming hacking adventure.

Reset Interview: The Stunning Time Travelling First Person Puzzler for PC

Reset Interview: The Stunning Time Travelling First Person Puzzler for PC

Writer/designer Alpo Oksaharju talks about the stunning crowd-funded puzzler.

The Forest Interview: A Survival Horror Game Without Zombies

The Forest Interview: A Survival Horror Game Without Zombies

Good bye zombies. Say hello to cannibalistic mutants.