Archive For Interviews Category

FaceFX Interview: Creating Realistic Facial Animations On PS4 And Xbox One Using Audio Files

FaceFX Interview: Creating Realistic Facial Animations On PS4 And Xbox One Using Audio Files

We speak to Doug Perkowski, CEO of OC3 Entertainment to talk about the next stage in facial animation.

Velocity 2X Interview: Getting to Know the PS4’s Absolutely Controlled Explosion Experiment

Velocity 2X Interview: Getting to Know the PS4’s Absolutely Controlled Explosion Experiment

Developer FuturLab talks PS4 development, bringing the explosions, speed and total play length.

Plants Vs. Zombies Garden Warfare: Microtransactions, Xbox One Resolution, PS4 Version & More

Plants Vs. Zombies Garden Warfare: Microtransactions, Xbox One Resolution, PS4 Version & More

Senior Producer at PopCap Games, Brian Lindley on all things Plants Vs. Zombies Garden Warfare.

Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base

Routine Interview: Developing A Non Linear Horror Experience Set On An Abandoned Moon Base

A horror game set on moon? Count me in.

Sniper Elite 3 Interview: From Zero to Exit Wound in Glorious Next Gen Visuals

Sniper Elite 3 Interview: From Zero to Exit Wound in Glorious Next Gen Visuals

Senior producer Jean-Baptiste Bolcato decodes everything you've wanted to know about the upcoming shooter.

Yaiba Ninja Gaiden Z Interview: Can Yaiba Rise To The Occasion?

Yaiba Ninja Gaiden Z Interview: Can Yaiba Rise To The Occasion?

Executive Producer Yosuke Hayashi on why you should keep an eye out for Yaiba Ninja Gaiden Z.

Get Even Interview : The Essence of Story-Based PvP For Next Gen

Get Even Interview : The Essence of Story-Based PvP For Next Gen

Lead designer/director of development Wojciech Pazdur gives up the goods.

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Rayman Legends Interview: PS4/Xbox One Benefits, Optimization, eSRAM Challenges And More

Lead Game Designer Emile Morel on Rayman's next-gen debut.

Helldivers Interview: Gameplay Mechanics, Stratagems, PS4 Development And More

Helldivers Interview: Gameplay Mechanics, Stratagems, PS4 Development And More

Arrowhead Game Studios CEO and Game Director Johan Pilestedt on how the top down shooter is shaping up.

Galak-Z: The Dimensional Interview – A Modern Halo And Far Cry 3 Mixed In A 2D Shell

Galak-Z: The Dimensional Interview – A Modern Halo And Far Cry 3 Mixed In A 2D Shell

Jake Kazdal, CEO and creative director of 17-BIT, gives us the lowdown on Galak-Z: The Dimensional.

Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages

Star Citizen Interview: Chris Roberts On Building A Space Simulator For The Ages

Industry legend Chris Roberts discusses everything about his upcoming space sim and then some.

Outlast Interview: Bringing The Scares To The PS4

Outlast Interview: Bringing The Scares To The PS4

GamingBolt in conversation with co-founder of Red Barrels Games: Philippe Morin.

Tomb Raider Definitive Edition Interview: PS4/Xbox One Frame Rate Difference & Next Gen Development

Tomb Raider Definitive Edition Interview: PS4/Xbox One Frame Rate Difference & Next Gen Development

Executive Producer Scot Amos gives us the low down on next gen development of Tomb Raider.

Volume Interview: How Mike Bithell Is Bringing His Childhood Passion To Life

Volume Interview: How Mike Bithell Is Bringing His Childhood Passion To Life

Thomas Was Alone developer Mike Bithell talks about his next venture to GamingBolt.

Wewana:Play Interview – How This Mobile App Is Making It Easier For Gamers To Connect

Wewana:Play Interview – How This Mobile App Is Making It Easier For Gamers To Connect

We catch up with Deepak Pathak, founder of Wewana:Play to know how the app is evolving.

Strider Interview: How Hiryu Is Making A Cracking Return To Next-Gen Consoles

Strider Interview: How Hiryu Is Making A Cracking Return To Next-Gen Consoles

Producer James Vance enlightens us on various aspects of the reboot.

How Havok Is Getting Its Next Gen Middleware Up To Speed For PS4 And Xbox One

How Havok Is Getting Its Next Gen Middleware Up To Speed For PS4 And Xbox One

Havok’s head of product management Andrew Bowell discusses current and next gen physics along with Havok's processes.

Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level

Project CARS Interview: How Slightly Mad Studios Are Taking Racing Games To An All New Level

Creative director Andy Tudor talks anything and everything related to the game's development.

Project Phoenix Interview: CIA Talks PS4 Development, Setting, Character Types and More

Project Phoenix Interview: CIA Talks PS4 Development, Setting, Character Types and More

Director Hiroaki Yura talks about the upcoming crowd-funded JRPG.

Max: The Curse of Brotherhood Interview – Press Play Talks Gameplay, Xbox One/Xbox 360 Differences and More

Max: The Curse of Brotherhood Interview – Press Play Talks Gameplay, Xbox One/Xbox 360 Differences and More

Max: The Curse of Brotherhood isn't one of those Xbox One titles that's been heavily touted since its initial reveal at E3 2013. This, despite the fact that it will exclusive to Xbox platforms for the... Read More