Archive For Interviews Category

Europa Universalis IV Interview: ‘Our Goal is to make it the best PC experience we can’

Europa Universalis IV Interview: ‘Our Goal is to make it the best PC experience we can’

Tons of new gameplay information revealed.

Among the Sleep Developer Interview: ‘Get your diapers ready!’

Among the Sleep Developer Interview: ‘Get your diapers ready!’

An 'scary' interview with Krillbite Studios.

Interview: Xbox India Chief talks about competition with PlayStation, Windows 8, Next Xbox And More
A Game of Dwarves: Interview With Sebastian Thorwaldsson, Game Designer at Zeal Game Studio

A Game of Dwarves: Interview With Sebastian Thorwaldsson, Game Designer at Zeal Game Studio

“The Clan is only as strong as it's weakest dwarf”

Halo 4 Interview: We speak to 343 Industries about their magnum opus

Halo 4 Interview: We speak to 343 Industries about their magnum opus

Have a look at the massive interview inside!

Geomerics ‘Enlighten’ Technology Interview: The Future of Lighting

Geomerics ‘Enlighten’ Technology Interview: The Future of Lighting

The Future of Lighting is 'Enlighten'.

City Tuesday interview with Chris Zukowski

City Tuesday interview with Chris Zukowski

We ask Chris about his future plans and how he came across ideas for City Tuesday.

Divinity Original Sin Exclusive Interview: Reputation System, Story, Spells And Tons Of New Details Revealed

Divinity Original Sin Exclusive Interview: Reputation System, Story, Spells And Tons Of New Details Revealed

We catch hold of David Walgrave, Producer of Divinity Original Sin and ask him a few questions.

BreakQuest: Extra Evolution Interview – We talk about PS Vita, Trophies, and a lot more

BreakQuest: Extra Evolution Interview – We talk about PS Vita, Trophies, and a lot more

Beatshapers founder reveals a lot of things.

War of the Roses: Exclusive Interview With Gordon Van Dyke, Executive Producer

War of the Roses: Exclusive Interview With Gordon Van Dyke, Executive Producer

Gordon Van Dyke reveals what it took to develop War of the Roses.

Oculus Rift Interview with founder Palmer Luckey

Oculus Rift Interview with founder Palmer Luckey

Everything you want to know about Oculus Rift.

Aftermath: XCOM: Enemy Unknown Interview with Jake Solomon

Aftermath: XCOM: Enemy Unknown Interview with Jake Solomon

We chatted to Firaxis lead designer Jake Solomon about the X-COM legacy and their monumental triumph of XCOM: Enemy Unknown.

Interview: Dead Island: Riptide

Interview: Dead Island: Riptide

Sebastian Reichert, Creative Producer of Deep Silver, had a lot of new information to share.

Dishonored Interview – Technology bottlenecks, PC version and more

Dishonored Interview – Technology bottlenecks, PC version and more

The game comes out on October 9th for the PS3, Xbox 360 and PC.

Epic Mickey 2: The Power of Two – Interview with Warren Spector

Epic Mickey 2: The Power of Two – Interview with Warren Spector

Legend Warren Spector.

FIFA 13 Interview with Nick Channon

FIFA 13 Interview with Nick Channon

In-depth interview.

Heroes & Generals Interview With Game Director Jacob Anderson

Heroes & Generals Interview With Game Director Jacob Anderson

We sit with Jacob Anderson, Game Director at Reto-Moto and discuss all things Heroes & Generals.

In conversation with… Did You Know Gaming?

In conversation with… Did You Know Gaming?

Started only two months ago on 14th May, Did You Know Gaming has been met with a tumultuous response that doesn't look like subsiding any time soon. With nearly 25,000 Facebook fans, over 5,000 follow... Read More

Death, dust and despair: Darksiders II hands-on Preview

Death, dust and despair: Darksiders II hands-on Preview

What happens when you take a pinch of God of War, a dash of Zelda and a heaped tablespoon of colourful madness? Well you get Darksiders, of course, Vigil Games' surprise success of 2010, which saw one... Read More

Aftermath: crossing The Line with Walt Williams

Aftermath: crossing The Line with Walt Williams

So this is going be the first in a new series of interviews which I'm calling Aftermath, in which I'll be taking to key creators of recently released games, with a twist. It'll be a no holds-barred, w... Read More