We speak to creative director Jean Guesdon on all things piratey Assassin-related.
New details for the PlayStation 4 launch game.
'This is the biggest Splinter Cell game we’ve ever created'
How is the survival horror game shaping up?
All about next generation consoles and lighting.
Any and all things Sony, going on in India.
A venerable all-star line-up from Ubisoft Montreal answers our questions about the open world adventure.
Everything you wanted to know about the upcoming first person hack and slash - and then some.
Leisure Suit Larry creator Al Lowe graces us with his thoughts on the upcoming "remake".
We interview Jonas Mattson, the environmental artist on the game.
I-Friqiya's Skander Djerbi talks his heart out on the indie games development scene.
Blomberg explains how Microsoft's claims of cloud functionality are a little misleading, among other things.
We speak to line producer Jake Fenske of CounterPunch regarding facial animation, particularly for Crysis 3.
'It’s a lot of really cool biology'
CEO Jehanne Rousseau gives us the lowdown on the action RPG.
We speak to development director Chris Keenan about the long-awaited sequel.
Quest designer Pawel Sasko gives us the low-down on the next-gen RPG.
How is ARMA 3 shaping up?
An in-depth interview with Iain Smith, Producer on GRID 2.
One on one conversation with The Farm 51 and Nordic Games.