Archive For Interviews Category

Stealth Inc. Interview: Changing Names, Multiplayer, Additional Content for PS3/Vita and Sony’s Involvement

Stealth Inc. Interview: Changing Names, Multiplayer, Additional Content for PS3/Vita and Sony’s Involvement

We speak to Jason Perkins to learn all there is to know about this funky little stealth game.

Contrast Interview: Inspirations, Technology, Vaudeville Dreams, No Xbox One Version and More

Contrast Interview: Inspirations, Technology, Vaudeville Dreams, No Xbox One Version and More

We speak to Compulsions Games' Sam Abbott about the upcoming indie platformer.

Shadowrun Returns Interview: Story Length, Crafting Entire Campaigns and Developing for Tablets

Shadowrun Returns Interview: Story Length, Crafting Entire Campaigns and Developing for Tablets

We speak to creator Jordan Weisman about the upcoming crowd-funded tactical RPG.

Assassin’s Creed 4 Black Flag Interview: PS4 Version Details, Sales Expectations, Story Details and More

Assassin’s Creed 4 Black Flag Interview: PS4 Version Details, Sales Expectations, Story Details and More

We speak to creative director Jean Guesdon on all things piratey Assassin-related.

DriveClub Interview: PS4 Advantages, Dedicated Servers, Customisation, Club Progress And More

DriveClub Interview: PS4 Advantages, Dedicated Servers, Customisation, Club Progress And More

New details for the PlayStation 4 launch game.

Splinter Cell Blacklist Interview: Play Styles, Wii U Version, Jade Raymond’s Influence And More

Splinter Cell Blacklist Interview: Play Styles, Wii U Version, Jade Raymond’s Influence And More

'This is the biggest Splinter Cell game we’ve ever created'

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

How is the survival horror game shaping up?

Enlighten Interview With Chris Doran: Lighting In Next-Gen Games, Challenges In CGI Visuals And More

Enlighten Interview With Chris Doran: Lighting In Next-Gen Games, Challenges In CGI Visuals And More

All about next generation consoles and lighting.

Interview With PlayStation India Country Manager: The Advent of PS4 And The Rise of PS Vita/PS3

Interview With PlayStation India Country Manager: The Advent of PS4 And The Rise of PS Vita/PS3

Any and all things Sony, going on in India.

Watch_Dogs Interview with Ubisoft Montreal: PS4 Advantages, Perks, Story Details, Vehicles and Tons More

Watch_Dogs Interview with Ubisoft Montreal: PS4 Advantages, Perks, Story Details, Vehicles and Tons More

A venerable all-star line-up from Ubisoft Montreal answers our questions about the open world adventure.

Hellraid Interview: Current Lack of PS4-Xbox One Releases, Inspirations, Game Master Features and Much More

Hellraid Interview: Current Lack of PS4-Xbox One Releases, Inspirations, Game Master Features and Much More

Everything you wanted to know about the upcoming first person hack and slash - and then some.

Leisure Suit Larry Reloaded Interview: NSA Interference, Unprintable Thoughts, Kickstarter Benefits and More

Leisure Suit Larry Reloaded Interview: NSA Interference, Unprintable Thoughts, Kickstarter Benefits and More

Leisure Suit Larry creator Al Lowe graces us with his thoughts on the upcoming "remake".

The Witcher 3 Wild Hunt Interview: PS4-Xbox One Versions, Weather System, Monsters And Dragons

The Witcher 3 Wild Hunt Interview: PS4-Xbox One Versions, Weather System, Monsters And Dragons

We interview Jonas Mattson, the environmental artist on the game.

Fuel Overdose Interview: Development, Disappointing Sales and Indie Issues with Microsoft

Fuel Overdose Interview: Development, Disappointing Sales and Indie Issues with Microsoft

I-Friqiya's Skander Djerbi talks his heart out on the indie games development scene.

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Blomberg explains how Microsoft's claims of cloud functionality are a little misleading, among other things.

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

We speak to line producer Jake Fenske of CounterPunch regarding facial animation, particularly for Crysis 3.

The ‘Science’ Behind The Last of Us

The ‘Science’ Behind The Last of Us

'It’s a lot of really cool biology'

Mars War Logs Interview with Spiders Studio CEO: Decision Making, Combat and The Human Condition

Mars War Logs Interview with Spiders Studio CEO: Decision Making, Combat and The Human Condition

CEO Jehanne Rousseau gives us the lowdown on the action RPG.

Wasteland 2 Interview with inXile Entertainment: Evolutionary Changes, Player Choice, The Next Generation and Much More

Wasteland 2 Interview with inXile Entertainment: Evolutionary Changes, Player Choice, The Next Generation and Much More

We speak to development director Chris Keenan about the long-awaited sequel.

The Witcher 3 Mega Interview: New Details on Sailing, Story, Combat and PS4 Development

The Witcher 3 Mega Interview: New Details on Sailing, Story, Combat and PS4 Development

Quest designer Pawel Sasko gives us the low-down on the next-gen RPG.