Archive For Interviews Category

Interview with Warframe Dev: PS4 Version, Dark Sector Roots, Gameplay Mechanics And More

Interview with Warframe Dev: PS4 Version, Dark Sector Roots, Gameplay Mechanics And More

In conversation with creative director Steve Sinclair on the PS4 version, free to play and Sony's involvement.

Octodad Dadliest Catch Interview: More Story Conflict, Play Length, PS4 Version and Much More

Octodad Dadliest Catch Interview: More Story Conflict, Play Length, PS4 Version and Much More

We speak to Young Horses Inc. president Philip Tibitoski about the upcoming PS4 indie title.

FIFA 14 Ultimate Team Interview: New Additions, Multiplayer Changes And More

FIFA 14 Ultimate Team Interview: New Additions, Multiplayer Changes And More

We discuss the future of FIFA Ultimate Team with the guys who know it best.

The Incredible Adventures of Van Helsing Interview: Next Generation Development, Sequels, Inspirations and Original Monsters

The Incredible Adventures of Van Helsing Interview: Next Generation Development, Sequels, Inspirations and Original Monsters

Neocore's talks to us about the surprise hit hack and slash RPG.

Stealth Inc. Interview: Changing Names, Multiplayer, Additional Content for PS3/Vita and Sony’s Involvement

Stealth Inc. Interview: Changing Names, Multiplayer, Additional Content for PS3/Vita and Sony’s Involvement

We speak to Jason Perkins to learn all there is to know about this funky little stealth game.

Contrast Interview: Inspirations, Technology, Vaudeville Dreams, No Xbox One Version and More

Contrast Interview: Inspirations, Technology, Vaudeville Dreams, No Xbox One Version and More

We speak to Compulsions Games' Sam Abbott about the upcoming indie platformer.

Shadowrun Returns Interview: Story Length, Crafting Entire Campaigns and Developing for Tablets

Shadowrun Returns Interview: Story Length, Crafting Entire Campaigns and Developing for Tablets

We speak to creator Jordan Weisman about the upcoming crowd-funded tactical RPG.

Assassin’s Creed 4 Black Flag Interview: PS4 Version Details, Sales Expectations, Story Details and More

Assassin’s Creed 4 Black Flag Interview: PS4 Version Details, Sales Expectations, Story Details and More

We speak to creative director Jean Guesdon on all things piratey Assassin-related.

DriveClub Interview: PS4 Advantages, Dedicated Servers, Customisation, Club Progress And More

DriveClub Interview: PS4 Advantages, Dedicated Servers, Customisation, Club Progress And More

New details for the PlayStation 4 launch game.

Splinter Cell Blacklist Interview: Play Styles, Wii U Version, Jade Raymond’s Influence And More

Splinter Cell Blacklist Interview: Play Styles, Wii U Version, Jade Raymond’s Influence And More

'This is the biggest Splinter Cell game we’ve ever created'

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

Outlast Interview With Red Barrels: PS4 Version, Gameplay Details, Indie Gaming And More

How is the survival horror game shaping up?

Enlighten Interview With Chris Doran: Lighting In Next-Gen Games, Challenges In CGI Visuals And More

Enlighten Interview With Chris Doran: Lighting In Next-Gen Games, Challenges In CGI Visuals And More

All about next generation consoles and lighting.

Interview With PlayStation India Country Manager: The Advent of PS4 And The Rise of PS Vita/PS3

Interview With PlayStation India Country Manager: The Advent of PS4 And The Rise of PS Vita/PS3

Any and all things Sony, going on in India.

Watch_Dogs Interview with Ubisoft Montreal: PS4 Advantages, Perks, Story Details, Vehicles and Tons More

Watch_Dogs Interview with Ubisoft Montreal: PS4 Advantages, Perks, Story Details, Vehicles and Tons More

A venerable all-star line-up from Ubisoft Montreal answers our questions about the open world adventure.

Hellraid Interview: Current Lack of PS4-Xbox One Releases, Inspirations, Game Master Features and Much More

Hellraid Interview: Current Lack of PS4-Xbox One Releases, Inspirations, Game Master Features and Much More

Everything you wanted to know about the upcoming first person hack and slash - and then some.

Leisure Suit Larry Reloaded Interview: NSA Interference, Unprintable Thoughts, Kickstarter Benefits and More

Leisure Suit Larry Reloaded Interview: NSA Interference, Unprintable Thoughts, Kickstarter Benefits and More

Leisure Suit Larry creator Al Lowe graces us with his thoughts on the upcoming "remake".

The Witcher 3 Wild Hunt Interview: PS4-Xbox One Versions, Weather System, Monsters And Dragons

The Witcher 3 Wild Hunt Interview: PS4-Xbox One Versions, Weather System, Monsters And Dragons

We interview Jonas Mattson, the environmental artist on the game.

Fuel Overdose Interview: Development, Disappointing Sales and Indie Issues with Microsoft

Fuel Overdose Interview: Development, Disappointing Sales and Indie Issues with Microsoft

I-Friqiya's Skander Djerbi talks his heart out on the indie games development scene.

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Blomberg explains how Microsoft's claims of cloud functionality are a little misleading, among other things.

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

We speak to line producer Jake Fenske of CounterPunch regarding facial animation, particularly for Crysis 3.