Archive For Interviews Category

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Interview with Avalanche Studios CTO: “Xbox One Cloud Functionality Pushed as a Marketing Tool”

Blomberg explains how Microsoft's claims of cloud functionality are a little misleading, among other things.

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

Interview with CounterPunch Studios: How Crysis 3’s Psycho Scan Mesh Was Too Much For Current Gen Game Engine

We speak to line producer Jake Fenske of CounterPunch regarding facial animation, particularly for Crysis 3.

The ‘Science’ Behind The Last of Us

The ‘Science’ Behind The Last of Us

'It’s a lot of really cool biology'

Mars War Logs Interview with Spiders Studio CEO: Decision Making, Combat and The Human Condition

Mars War Logs Interview with Spiders Studio CEO: Decision Making, Combat and The Human Condition

CEO Jehanne Rousseau gives us the lowdown on the action RPG.

Wasteland 2 Interview with inXile Entertainment: Evolutionary Changes, Player Choice, The Next Generation and Much More

Wasteland 2 Interview with inXile Entertainment: Evolutionary Changes, Player Choice, The Next Generation and Much More

We speak to development director Chris Keenan about the long-awaited sequel.

The Witcher 3 Mega Interview: New Details on Sailing, Story, Combat and PS4 Development

The Witcher 3 Mega Interview: New Details on Sailing, Story, Combat and PS4 Development

Quest designer Pawel Sasko gives us the low-down on the next-gen RPG.

ARMA 3 Interview: Visual Improvements, DX 11 Support, PS4, Modding And More

ARMA 3 Interview: Visual Improvements, DX 11 Support, PS4, Modding And More

How is ARMA 3 shaping up?

GRID 2 Interview: Realism, Competing with Gran Turismo and Cockpit Removals

GRID 2 Interview: Realism, Competing with Gran Turismo and Cockpit Removals

An in-depth interview with Iain Smith, Producer on GRID 2.

Deadfall Adventures Interview: Comparison With Uncharted, Dual Wielding Pistols, Cinematic Experience And More

Deadfall Adventures Interview: Comparison With Uncharted, Dual Wielding Pistols, Cinematic Experience And More

One on one conversation with The Farm 51 and Nordic Games.

DARK Interview: Gameplay Details, Reminiscing About Bloodlines and Why Twilight is Officially Old-Hat

DARK Interview: Gameplay Details, Reminiscing About Bloodlines and Why Twilight is Officially Old-Hat

Blade and 30 Days of Night were a huge influence on DARK.

Urban Trial Freestyle: Interview With Wojtek Bilinski, Tate Multimedia’s General Manager

Urban Trial Freestyle: Interview With Wojtek Bilinski, Tate Multimedia’s General Manager

The future of Urban Trial Freestyle discussed.

Amnesia: A Machine for Pigs – Interview With Creative Director, Dan Pinchbeck

Amnesia: A Machine for Pigs – Interview With Creative Director, Dan Pinchbeck

Are you ready to get scared all over again?

Painkiller: Hell and Damnation – Exclusive Interview With The Farm 51 And Nordic Games

Painkiller: Hell and Damnation – Exclusive Interview With The Farm 51 And Nordic Games

Will Daniel ever have a happy ending?

Interview with Ian Livingstone, Life President of Eidos Interactive

Interview with Ian Livingstone, Life President of Eidos Interactive

We talk to the industry legend about (almost) everything under the sun.

Interview With Avalanche Studios Founder: Just Cause 3, AionGuard, PlayStation 4 and Much More

Interview With Avalanche Studios Founder: Just Cause 3, AionGuard, PlayStation 4 and Much More

Check out this in-depth interview.

Rainbow Skies: Exclusive Interview With SideQuest Studios CEO Marcus Pukropski

Rainbow Skies: Exclusive Interview With SideQuest Studios CEO Marcus Pukropski

Tons of new information revealed.

Defiance: Interview With Nathan Richardsson, VP of Development and Executive Producer

Defiance: Interview With Nathan Richardsson, VP of Development and Executive Producer

Learn more about the upcoming MMO.

Toki Tori 2: Interview With Collin van Ginkel, Co-Founder of Two Tribes

Toki Tori 2: Interview With Collin van Ginkel, Co-Founder of Two Tribes

An in-depth conversation with Collin van Ginkel.

Hawken: Interview With Jon Kreuzer, Technical Director at Adhesive Games

Hawken: Interview With Jon Kreuzer, Technical Director at Adhesive Games

One on one with Adhesive games.

Trine 2 Wii U: Exclusive Interview With Frozenbyte

Trine 2 Wii U: Exclusive Interview With Frozenbyte

Frozenbyte share their experience on developing Trine 2 on the Wii U.