Blomberg explains how Microsoft's claims of cloud functionality are a little misleading, among other things.
We speak to line producer Jake Fenske of CounterPunch regarding facial animation, particularly for Crysis 3.
'It’s a lot of really cool biology'
CEO Jehanne Rousseau gives us the lowdown on the action RPG.
We speak to development director Chris Keenan about the long-awaited sequel.
Quest designer Pawel Sasko gives us the low-down on the next-gen RPG.
How is ARMA 3 shaping up?
An in-depth interview with Iain Smith, Producer on GRID 2.
One on one conversation with The Farm 51 and Nordic Games.
Blade and 30 Days of Night were a huge influence on DARK.
The future of Urban Trial Freestyle discussed.
Are you ready to get scared all over again?
Will Daniel ever have a happy ending?
We talk to the industry legend about (almost) everything under the sun.
Check out this in-depth interview.
Tons of new information revealed.
Learn more about the upcoming MMO.
An in-depth conversation with Collin van Ginkel.
One on one with Adhesive games.
Frozenbyte share their experience on developing Trine 2 on the Wii U.