Archive For Interviews Category

The Crew Interview: Developing The Biggest Open World Racer Ever

The Crew Interview: Developing The Biggest Open World Racer Ever

How Ivory Tower are innovating the racing genre with The Crew.

OlliOlli Interview: How The Classic Skateboarding Video Game Is Making Its Way To PC And Consoles

OlliOlli Interview: How The Classic Skateboarding Video Game Is Making Its Way To PC And Consoles

Owner and Director of Roll7 Ltd, Simon Bennett gives us the low down on OlliOlli.

Valiant Hearts: The Great War Interview – The Horrors of War

Valiant Hearts: The Great War Interview – The Horrors of War

Simon Chocquet-Bottani gives us the lay down on Valiant Hearts: The Great War.

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

Sunset Overdrive Interview: It’s Your Awesomepocalypse!

GamingBolt interviews Insomniac Games about their latest crazy action adventure open world title.

OptiTrack Interview: Delivering Affordable Motion Capture Solutions For The Video Games Industry

OptiTrack Interview: Delivering Affordable Motion Capture Solutions For The Video Games Industry

GamingBolt speaks to Seth Steiling to know more about Optitrack.

Fantasia: Music Evolved Interview – Taming Kinect To Deliver The Ultimate Music Game

Fantasia: Music Evolved Interview – Taming Kinect To Deliver The Ultimate Music Game

With the music rhythm genre on the decline, can Harmonix win back fans with Fantasia: Music Evolved?

Guacamelee! Super Turbo Championship Edition Interview – The Next Gen Version

Guacamelee! Super Turbo Championship Edition Interview – The Next Gen Version

Juan Aguacate is back!

Crossing The Line Interview: Fighting The Evil To Save Your Beloved

Crossing The Line Interview: Fighting The Evil To Save Your Beloved

Artyom Mironov explains how players will be able to combine two different worlds to make their way through this intriguing first person shooter.

Drifter Interview: How Celsius Games Are Redefining Procedurally Generated Open World Games

Drifter Interview: How Celsius Games Are Redefining Procedurally Generated Open World Games

A procedurally generated galaxy made up of tens of thousands of star systems.

Worms Battlegrounds Interview: PS4/Xbox One Advantages, Artillery Action At 1080p/60fps And More

Worms Battlegrounds Interview: PS4/Xbox One Advantages, Artillery Action At 1080p/60fps And More

How Worms Battlegrounds is the biggest Worms game ever.

War of Vikings Interview: An Audience With Executive Producer Gordon Van Dyke

War of Vikings Interview: An Audience With Executive Producer Gordon Van Dyke

Gordon Van Dyke details War of the Vikings' setting and gameplay mechanics.

Imagination Technologies Interview: Photorealistic Gaming On Mobiles And Tablets

Imagination Technologies Interview: Photorealistic Gaming On Mobiles And Tablets

Alex Voica explains how Imagination are leading innovation.

The Order 1886 Interview: Telling A Strong Story With CG Quality Graphics

The Order 1886 Interview: Telling A Strong Story With CG Quality Graphics

Ready At Dawn's Marc Turndorf on all things The Order: 1886.

Shotgun Software Interview: Making Game Development Milestones Easier To Achieve

Shotgun Software Interview: Making Game Development Milestones Easier To Achieve

Learn how Shotgun Software is ensuring efficient games development.

Chariot Interview: Making Physics Based Co-op Platforming Fun Once Again

Chariot Interview: Making Physics Based Co-op Platforming Fun Once Again

GamingBolt speaks to Frima Studios' Martin Brouard about this intriguing 2D, couch co-op adventure platformer.

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Evolve Interview: Developing The Perfect Sci-fi Themed, Co-operative First Person Shooter

Turtle Rock Studios' co-founder Chris Ashton gives us the low down on Evolve.

Shadow Warrior Interview: Developing On Powerful Consoles With Untapped Potential

Shadow Warrior Interview: Developing On Powerful Consoles With Untapped Potential

Flying Wild Hog's CEO Michal Szustak and Lead Engine Programmer Krzysztof Narkowicz take us through the finer details of developing Shadow Warrior on PS4 and Xbox One.

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

The Elder Scrolls Online Interview: ‘Business Model Is What The Business Model Is’

Creative director Paul D. Sage discusses monthly subscription, PS4 and Xbox One versions, and just about everything that is Elder Scrolls Online.

Without Memory Interview: All You Want To Know About This Little Known PS4 Exclusive

Without Memory Interview: All You Want To Know About This Little Known PS4 Exclusive

GamingBolt speaks to Dinosaurum Games' founder Arkadiy Kulikov about the upcoming thriller.

Assassin’s Creed Unity Interview: Innovating The Franchise Yet Staying True To Its Roots

Assassin’s Creed Unity Interview: Innovating The Franchise Yet Staying True To Its Roots

Is Unity going to be a rehash of the old games or will it set new standards for the series?