Archive For Interviews Category

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

Granite SDK Interview: Delivering Next-Gen Texture streaming And Compression Middleware

GamingBolt speaks to Aljosha Demeulemeester, CEO of Graphine Software about virtual texturing using Granite SDK.

Murdered: Soul Suspect Interview – Who Ya Gonna Call (And Eventually Possess)?

Murdered: Soul Suspect Interview – Who Ya Gonna Call (And Eventually Possess)?

Airtight Games talks to us about their upcoming action adventure mystery and why being a ghost is the bee's knees.

Watch_Dogs Interview: The Next Evolution of Open World Gaming

Watch_Dogs Interview: The Next Evolution of Open World Gaming

Ubisoft Montreal's team members about their upcoming hacking adventure.

Reset Interview: The Stunning Time Travelling First Person Puzzler for PC

Reset Interview: The Stunning Time Travelling First Person Puzzler for PC

Writer/designer Alpo Oksaharju talks about the stunning crowd-funded puzzler.

The Forest Interview: A Survival Horror Game Without Zombies

The Forest Interview: A Survival Horror Game Without Zombies

Good bye zombies. Say hello to cannibalistic mutants.

Commander Cherry’s Puzzled Journey: One of the Strangest Uses of The PS4 Camera You Will Ever See

Commander Cherry’s Puzzled Journey: One of the Strangest Uses of The PS4 Camera You Will Ever See

Grande Games' André Noller talks development, concepts and the unorthodox nature of Cherry.

Sacred 3 Interview: Simplifying the Classic RPG for Action’s Sake

Sacred 3 Interview: Simplifying the Classic RPG for Action’s Sake

Creative producer Sebastian Reichert talks the talk for Keen Games' upcoming action RPG.

Starbound Interview: To Infinity and Beyond the Sandbox Genre

Starbound Interview: To Infinity and Beyond the Sandbox Genre

Lead writer Ashton Raze talks about Chucklefish's captivating space sandbox platfotmer.

The Golf Club Interview: Zero Load Times and Seamless World Generation With Next Gen

The Golf Club Interview: Zero Load Times and Seamless World Generation With Next Gen

Executive producer Peter Garcin talks about the next gen-exclusive golf sim.

Awakening, Shadowrunning and Analyzing the Game Industry With Jordan Weisman

Awakening, Shadowrunning and Analyzing the Game Industry With Jordan Weisman

Shadowrun Returns creator and industry veteran talks about today's gaming climate.

Reach3dx Interview: Bring Console Level Gaming to Smartphones and Tablets

Reach3dx Interview: Bring Console Level Gaming to Smartphones and Tablets

Gamebase's Bryan Tarlowski and Paul Welch talk about the future of mobile games development.

The Chainsaw Incident Interview: Animating, Horrifying and Emboldening the 2D Fighting Genre

The Chainsaw Incident Interview: Animating, Horrifying and Emboldening the 2D Fighting Genre

Origo's Adam McClard and Crazy Piranha's Amer Kokh converse on their twisted vision of old-school fighting.

Diablo 3: Reaper of Souls Interview – The Slings and Arrows of Fan Feedback

Diablo 3: Reaper of Souls Interview – The Slings and Arrows of Fan Feedback

Lead producer Alex Mayberry talks redemption for Blizzard's most controversial release till date.

The Vanishing of Ethan Carter Interview: How This ‘Weird Fiction’ Game Will Push Narrative Boundaries

The Vanishing of Ethan Carter Interview: How This ‘Weird Fiction’ Game Will Push Narrative Boundaries

GamingBolt speaks to Adrian Chmielarz, Co-owner at The Astronauts, to know more about this atmospheric horror game.

Ready to Run Interview: ‘We Haven’t Experienced Any Performance Issues’ With Slower PS4 Clock Speed

Ready to Run Interview: ‘We Haven’t Experienced Any Performance Issues’ With Slower PS4 Clock Speed

Beatshapers CEO Alexey Menshikov talks about the upcoming PS4-exclusive R.C. racer.

The Banner Saga Interview: Standing on the Shoulders of Giants

The Banner Saga Interview: Standing on the Shoulders of Giants

Designer Alex Thomas talks about creating this year's breakout indie RPG.

Sundog Software Interview: Unlocking the Sky (and Ocean) With SilverLining and Triton

Sundog Software Interview: Unlocking the Sky (and Ocean) With SilverLining and Triton

Founder Frank Kane talks sky and cloud simulation, environmental effects and much more.

Dreamfall Chapters: The Longest Journey – The Returned, The Dreamers and Next Gen Consoles

Dreamfall Chapters: The Longest Journey – The Returned, The Dreamers and Next Gen Consoles

Creator and director Ragnar Tørnquist details the next iteration of The Longest Journey

C4 Engine Interview: Developing A Next-Gen Engine For PS4 And PC

C4 Engine Interview: Developing A Next-Gen Engine For PS4 And PC

Founder, CTO and president of Terathon Eric Lengyel talks distinguishing features of the C4 Engine.

Raven’s Cry Interview: The Age of Pirates Before (And After) It Was Cool

Raven’s Cry Interview: The Age of Pirates Before (And After) It Was Cool

Reality Pump aims to tell a darker, more harrowing tale of sea dogs with Raven's Cry.