Archive For Interviews Category

Blood Bowl 2 Interview: Ready to Rumble

Blood Bowl 2 Interview: Ready to Rumble

Enter the brutal fantasy pavilion once more on the current generation of consoles.

Call of Duty Black Ops 3 Interview: Cybercore Abilities, Co-op and Justifying Hype

Call of Duty Black Ops 3 Interview: Cybercore Abilities, Co-op and Justifying Hype

Treyarch's Jay Puryear talks about (nearly) everything related to Black Ops 3.

Trans-Galactic Tournament Interview: MOBA Meets Sports Meets Twitch

Trans-Galactic Tournament Interview: MOBA Meets Sports Meets Twitch

Kiz Studios talks about its new(ish) MOBA and the power of the PS4.

The Banner Saga 2 Interview: Into Darker Waters

The Banner Saga 2 Interview: Into Darker Waters

The sequel to the breakout Norse RPG will be making things a whole lot weirder.

Rise of the Tomb Raider Interview: Like a Phoenix in 1080p

Rise of the Tomb Raider Interview: Like a Phoenix in 1080p

Game director Brian Horton believes the sequel will have something for all fans when it releases this Fall.

Badland Game of the Year Edition Interview: Mobile Development and Neutrality in the Console War

Badland Game of the Year Edition Interview: Mobile Development and Neutrality in the Console War

Frogmind talks development on current gen and caring about games more than platform differences.

The Technomancer Interview: Returning to Mars on Current Gen Consoles

The Technomancer Interview: Returning to Mars on Current Gen Consoles

Spiders' Jehanne Rousseau talks about the upcoming sci-fi action RPG.

Adventure Time Finn & Jake Investigations Interview: Getting Weird With Vicious Cycle

Adventure Time Finn & Jake Investigations Interview: Getting Weird With Vicious Cycle

Finn and Jake return with the appropriate amount of hype.

Kung Fu Panda Showdown of Legendary Legends Interview: A Legend in the Making?

Kung Fu Panda Showdown of Legendary Legends Interview: A Legend in the Making?

The rotund kung fu master and his friends will be returning in Vicious Cycle's upcoming fighter.

Troll & I Interview: A Study of Dual Protagonists

Troll & I Interview: A Study of Dual Protagonists

Spiral House delves into its upcoming crowd-funded fantasy adventure.

Invisible, Inc. Interview: Procedurally Generated Spy Noir and PS4 Plans

Invisible, Inc. Interview: Procedurally Generated Spy Noir and PS4 Plans

Klei Entertainment talks design philosophy and gameplay for the rogue-like strategy title.

Velocity 2X Interview: Porting to Xbox One, Winning Hearts and Future Plans

Velocity 2X Interview: Porting to Xbox One, Winning Hearts and Future Plans

FuturLab talks about bringing its game to a wider audience and building credibility as an indie.

Unmechanical Extended Interview: Escaping Upwards in a New Generation

Unmechanical Extended Interview: Escaping Upwards in a New Generation

Teotl Studios and Grip Games talk about the puzzle platformers debut on consoles.

Unreal Engine 4, Kites and Photorealism: An Interview With Epic’s Ray Davis

Unreal Engine 4, Kites and Photorealism: An Interview With Epic’s Ray Davis

General manager for Unreal Engine talks about the present and future of the UE4.

The Solus Project Interview: Unreal Engine 4 and Deep Space Survival

The Solus Project Interview: Unreal Engine 4 and Deep Space Survival

Teotl Studios founder talks UE4, DirectX 12, survival games and much more.

MotoGP 15 Interview: Off to the Races Again

MotoGP 15 Interview: Off to the Races Again

Milestone returns to the forefront again with the newest MotoGP.

We Are Doomed Interview: Procedurally Generating Trippiness

We Are Doomed Interview: Procedurally Generating Trippiness

Vertex Pop founder talks about the recently released twin-stick shooter.

Kursk Interview: Understanding Tragedy and Exploring Serious Issues

Kursk Interview: Understanding Tragedy and Exploring Serious Issues

Jujubee Games wants its upcoming adventure thriller to change the industry while providing a fun experience.

Interview with Terry Scott Taylor: Armikrog Composer Talks Creative Process

Interview with Terry Scott Taylor: Armikrog Composer Talks Creative Process

The veteran composer talks about working on Pencil Test Studios' odd adventure.

LEGO Jurassic World Interview: The Perfect (LEGO) Dinosaur Park

LEGO Jurassic World Interview: The Perfect (LEGO) Dinosaur Park

What is life without LEGO dinosaurs?