Archive For Interviews Category

LawBreakers Interview: From Concept To Reality

LawBreakers Interview: From Concept To Reality

How to handle the law.

Ghost Recon: Wildlands Interview: Offline Mode, Progression System, Freedom of Choice And More

Ghost Recon: Wildlands Interview: Offline Mode, Progression System, Freedom of Choice And More

Adventuring past the barriers.

TurnOn Interview: Earth Hour Meets 3D Puzzling

TurnOn Interview: Earth Hour Meets 3D Puzzling

Brainy Studio talks about its environmentally aware puzzler.

Watch Dogs 2 Interview: Hactivist’s Potential

Watch Dogs 2 Interview: Hactivist’s Potential

Hacktivists are lining the streets of San Francisco, are you game?

Steep Interview: Raising The Bar To The Clouds

Steep Interview: Raising The Bar To The Clouds

Go beyond the extreme in this new extreme sports game from Ubisoft.

Battalion 1944 Interview: Recapturing the Magic of World War 2 Shooters

Battalion 1944 Interview: Recapturing the Magic of World War 2 Shooters

Bulkhead Interactive talks about its crowd-funded FPS, revealing the potential it holds.

Rugby Challenge 3 Interview: The Rugby Management Life

Rugby Challenge 3 Interview: The Rugby Management Life

Learn the trials and tribulations of developing a rugby union sim.

An Interview With Psyonix, The Makers of Rocket League: The Defining Indie Game of This Console Generation

An Interview With Psyonix, The Makers of Rocket League: The Defining Indie Game of This Console Generation

A delightful chat with Psyonix about what makes Rocket League tick.

Shadwen Interview: A Game of Shadows With Frozenbyte

Shadwen Interview: A Game of Shadows With Frozenbyte

Time-bending meets medieval stealth in Frozenbyte's new IP.

Rocketbirds 2 Evolution Interview: Penguin War

Rocketbirds 2 Evolution Interview: Penguin War

Ratloop's Sian Yue Tan gives us the low down on Rocketbirds 2: Evolution.

DC Universe Online Xbox One Interview: ‘Our Top Priority Is A Fun And Immersive Player Experience’

DC Universe Online Xbox One Interview: ‘Our Top Priority Is A Fun And Immersive Player Experience’

S.J. Mueller explains why and how the Xbox One version happened.

Dungeons 2 PS4 Interview: Translating RTS And Management Elements To Console

Dungeons 2 PS4 Interview: Translating RTS And Management Elements To Console

GamingBolt catches up with the team behind Dungeons 2.

Friday The 13th Interview: No Place to Hide

Friday The 13th Interview: No Place to Hide

Jason's back in digital form and he wants to play.

Carmageddon Max Damage Interview: Round Two of Pedestrian Slaughter

Carmageddon Max Damage Interview: Round Two of Pedestrian Slaughter

Hop back into the driver's set for some more pedestrian murder.

The Witcher 3 Blood And Wine Interview: Geralt’s Final Quest

The Witcher 3 Blood And Wine Interview: Geralt’s Final Quest

Travel to Toussaint for one last final adventure with the Witcher.

Chronos Interview: Bringing Souls-Inspired Gameplay to VR

Chronos Interview: Bringing Souls-Inspired Gameplay to VR

Learn more about what's probably the best VR title currently available.

Stellaris Interview: Once More Unto the 4X Breach

Stellaris Interview: Once More Unto the 4X Breach

Game director Henrik Fåhraeus talks about the 4X strategy title and its intricacies.

The Assembly Interview: Everything Will Be Illuminated (in VR)

The Assembly Interview: Everything Will Be Illuminated (in VR)

nDreams discusses its mysterious VR adventure bound for multiple platforms.

Divide Interview: Twin-Stick Shooting Meets Futuristic Dungeon Crawling

Divide Interview: Twin-Stick Shooting Meets Futuristic Dungeon Crawling

Exploding Tuba head Chris Tilton talks about the upcoming PS4/PC title.

An Interview With Slightly Mad Studios, About Project CARS 2, Virtual Reality, and More

An Interview With Slightly Mad Studios, About Project CARS 2, Virtual Reality, and More

At the intersection of art and technology.