In a LinkedIn post, CEO Piotr Babieno confirmed that "it definitely doesn't refer to any remake" in light of rampant speculation.
Sega Sammy CFO Koichi Fukuzawa noted that, despite getting a million sales early, Sonic Racing: CrossWorlds missed internal projections.
While previous entries were never released for Xbox or Nintendo platforms, Team Ninja's latest may very well break that trend.
Whether it's Punk from the Ring of Honor days or when he first wrestled in WWE, that roster of 400+ wrestlers is making a lot more sense.
Pearl Abyss America's Will Powers points to the 11+ year support that Black Desert has received, including weekly updates.
The Xbox Series S version of the racing game will run at 2K/60 FPS, and there are no plans for a Nintendo Switch 2 release.
Among the quests in the action RPG will be an adaptation of The Heavenly Maiden and the Woodcutter, culminating in a creepy boss fight.
"Last week, I spent 50 hours playing the game. I sat down and played for 50 hours, focusing primarily on side content," says Will Powers.
While no details have been revealed yet, the interactive website for the sci-fi title has a significant amount of backstory to uncover.
The MMO's director Steven Sharif said that decisions were being made by the studio's board that he "could not ethically support".
In an interview, Bruce Nesmith said that many players might cringe when trying to play Morrowind in the modern gaming landscape.
Kota Furushima also discussed how players can mitigate some of the trickier parts of the game with different play styles.
Bruce Nesmith also thinks more modern gameplay and "taking lessons from Baldur's Gate 3" would "fit Mass Effect really well."
References for the 2006 PS2 title were spotted on the upcoming sequel's SteamDB page alongside those indicating an online component.
Bandai Namco also reveals a campaign to celebrate the fighting game's second anniversary, balance changes, and a rank reset.
Ryu Ga Gotoku Studio also assures that the patch will include "many other improvements" besides those currently specified.
Game director Chad Moore notes that the "depth of the visual reactivity" is the biggest thing for developer inXile Entertainment.
"We knew we had a new game here, with a new protagonist that we knew we had to do some of the areas we weren't good at in Hitman."
Wildlight's Dusty Welch says, "The toxicity is challenging, and it’s debatable whether we would've had more, less or the same by doing TGA."
"You can’t really make a Star Wars racing experience and not have Podracing, can you?" says Matt Webster about the upcoming racer.