Those who want more of 2077's world can get into it.
A strong amount of downloads, but the money is on the low side.
Ubisoft discusses the setting and some gameplay elements for the recently revealed title.
Shotguns, fast movement, and the same fluid cover mechanics are still in place.
A quiet week for UK retail sales.
*cue flashbacks of Mass Effect Andromeda's animations' memes*
They also take up an armour mod slot and confer different benefits.
Players with up to date gear should have an edge, says Capcom's Kaname Fujioka.
"I think both Microsoft and Sony are keenly aware that the consumer needs that optionality," says GameStop's chief customer officer Frank Hamlin.
The upcoming shooter's developers are confident in its multiplayer offerings.
Along with some other major upcoming PS4 releases.
The man himself speaks about the process of English and Japanese writing and voiceovers.
Multiplayer Design Director Ryan Cleven speaks about the impact of the new recoil system on competitive play.
Might not be such a bad idea.
It's definitely going to be a meaty experience, as per Stig Asmussen.
The amount of player choice in terms of actual gameplay is something CDPR is really proud of.
Guns that bounce, guns that shot hamburgers, and guns with legs? That's good variety alright.
"Every mission, every line of dialogue, and every cutscene has been written to account for every possible character," says creative director Clint Hocking.
Rip and tear, until it's done.
Potentially bad news for Google and Microsoft.