Mark Rubin talks about Call of Duty: Ghosts
New game looks at pushing the boundary of the series even more.
Developer reveals all in exclusive interview.
Soft body damage modeling makes a world of difference.
Throw in everything and the kitchen sink!
Neil Druckmann talks about utilizing next gen technology to advance story-telling.
The updated graphics engine is out in full force.
Available to all who sign up for RaceNet.
Had hopes of getting the game ready come September 17th midnight? TOO BAD.
The virtual death toll is high indeed.
Software sales up by 21 percent in August.
There are plenty of creepy moments in games, some unsettling while others downright frightening.
Save the world in style (seriously).
The arcade-shooter could be making a comeback some day.
Or could this be the first sign of Dishonored 2?
The remake of the original will be arriving later than expected.
Currently running at 1080p and 30 frames per second.
We talk about the present and future of the virtual vegetation creator with Kevin Meredith.
The lone woman stands alone, with nothing left, on a pedestal and being judged by the world. Sound familiar?
Smart Match, Drivatar and other new systems help liven up the multiplayer experience.