You'll finally be able to explore Pandora in third-person or re-experience the story with stronger enemies and a brand new skill tree.
The real-time strategy title won't receive further updates or support, but current owners can continue playing it on PC.
The lawsuit, taking place in the district court of California, revolves around Sony's pricing practices for digital copies of games.
The name comes courtesy of a content creator who posted a picture of a Battlefield-branded care package they were sent by EA.
Going forward after the deal, The Chinese Room and the development of its new games will be headed up by studio director Ed Daly.
VOID Interactive’s take on police work brings a gritty realism to its tactical FPS titles that elevates the overall experience in ways that are quite impactful.
A staggering triumph of design, creativity, and expression, Donkey Kong Bananza may just be this generation's finest 3D platformer.
Players have been facing performance issues since earlier this year, and Arrowhead Game Studios is focused on fixing them first.
Co-op has its merits, Commander Mode offers an unpredictable, tense experience that rewards mastery on almost every level.
Creative director of Neon Abyss 2, Lans Wang, was kind enough to answer some of our questions about the latest indie roguelite.
Ubisoft noted in its financial report that its monetisation is always optional and revolves around customisation and quick progression.
Studio CEO Shams Jorjani spoke about how its focus for the time being is to continue working on more content for Helldivers 2.
A reboot is currently in development featuring new combat mechanics, tactical options, and visual improvements with an August open beta.
Sucker Punch Productions co-director Nate Fox says, "We could not have made this game without the PlayStation 5’s features."
Speaking to shareholders, Ubisoft CEO Yves Guillemot spoke about how software often has to be replaced because it becomes obsolete.
In an interview, creative director Pierre Tarno said that the marketing behind Rematch could have been clearer about it not being Sifu.
However, the studio is "a one game at a time shop, and right now we are very focused on finishing Ghost of Yōtei," says Nate Fox.
With this feature, we aim to build a PC using only off-the-shelf parts to see how much it would cost to match the performance of the Xbox Series S.
This is unlikely to be the open-world action RPG's total budget, especially with 14 other Ubisoft studios assisting in development.
While it’s heartbreaking to think about how much hard work went into creating them, these games simply failed to achieve what they set out to do.