16. Chief system architect for PS4, Mark Cerny talks about how Sony wanted to make the PS4 easier to develop for, stating “We didn’t want the hardware to be a puzzle”.
When you are in charge for designing something as big as a PS4 you really want to make it as easy and accessible as possible. Mark Cerny mentioned how Sony wanted to make the PS4 easier to develop for, stating “We didn’t want the hardware to be a puzzle”. The PS3 was a nightmare for several developers given its complex architecture. Cerny’s statement came as a big relief among the development community.

















