Difficulty curve and Malaise changes also added.
Following its release of the Fatal Falls DLC, Evil Empire and Motion Twin have a new update for Dead Cells. It’s currently in the alpha branch on Steam so you’ll need to navigate to the Betas tab under properties to download it. Dubbed “The Whack-a-mole Update”, it adds three new heavy weapons, three Mutations and much more.
The new weapons are the Big Axe, the Big Club and the Tombstone, each scaling off of Survival. The Big Axe is capable of chaining attacks while the Big Club can be charged for even more damage. The Tombstone is for more comedic purposes since killing a foe will literally plant a tombstone on their grave.
The new Mutations are Execution, which executes enemies under 5 percent health (and can scale up to 15 percent); Barbed Tip, which inflicts damage over time to enemies based on arrows stuck in them; and Point Blank which inflicts bonus damage with close range attacks. Other welcome changes include Malaise being removed from Boss Cell 4 difficulty. Malaise also no longer increase enemy movement speed and enemies won’t turn into Elites or spawn for a few seconds after an Elite notices you.
Check out the full patch notes here and stay tuned for more details when it hits live servers.
New difficulty curve: We’re experimenting with a new way of increasing the difficulty from one BC to the next.
Looking to have your opinion on that new formula, so don’t hesitate to give us feedback!