Death Stranding Receives New Gameplay Details – Game Over States, Asynchronous Online, Combat, and More

The game boasts "a hyper-realistic landscape utterly transformed by the Death Stranding."

Posted By | On 29th, May. 2019

death stranding

It’s official- Death Stranding is releasing for the PS4 on November 8 of this year. Sony confirmed the same with an incredible, massive new trailer for the game today, and following that, they’ve been giving out new details on other aspects of the game as well.

Hideo Kojima himself recently explained the game’s central premise with a message, while special editions of the game have also been detailed. Now, updated details on the game’s page on the official PlayStation website have revealed new information about various aspects of the game, from its world, to its game over states (or the lack thereof), to its multiplayer elements, and a lot more.

Perhaps one of the most interesting detail to arise out of this is its game over states- in that Death Stranding won’t have any traditional game over states at all. “Death is not the end,” the game claims, which means that if you die in combat, instead of seeing a game over screen, you’ll instead find yourself in “an upside-down realm”, where you’ll then be tasked with finding a way back to the realm of the living. The page also claims that every death will “carry a consequence”, and that as such, you’ll have to choose your combat methods carefully. Apparently, “killing your foe is almost never the solution.”

Another very interesting bit of information pertains to the game’s multiplayer offerings. Death Stranding will have asynchronous online gameplay- no players will ever cross paths with each other, but will still be helping each other out through various actions, such as sending supplies, sharing safe houses, and “walking in the footsteps of fellow couriers to reunite civilization.”

Carrying your cargo will be an integral part of gameplay- though how exactly that will figure in and what significance that has to the narrative remains unknown. We only know we’ll be doing it while we embark on a mission “to reunite a broken nation”. Players will have to protect their cargo from supernatural beings called “Beached Things”, and will also have to protect themselves and their own supplies from roaming bandits.

Finally, the page also touts that thanks to the Decima EngineDeath Stranding boasts a “hyper-realistic world”. Players will often come across “unpassable obstacles”, and will, as a result, have to find alternate routes, while also constantly contending with supernatural beings and elements that can “alter the physical state of your surroundings.”

Death Stranding is out on November 8 for the PS4.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

Atelier Yumia: The Alchemist of Memories and the Envisioned Land Opening Movie and Theme Revealed

Atelier Yumia: The Alchemist of Memories and the Envisioned Land Opening Movie and Theme Revealed

The main cast gets the spotlight alongside the various locales players will explore throughout the Aladissian ...

Dynasty Warriors: Origins Patch Adds Gold Serpent Spear, Rumor Frequency Setting

Dynasty Warriors: Origins Patch Adds Gold Serpent Spear, Rumor Frequency Setting

Omega Force provides a free new weapon to celebrate the Lunar New Year while adding a Frame Skip toggle and pa...

Monster Hunter Wilds Special Event Announced for February 22

Monster Hunter Wilds Special Event Announced for February 22

While this special event won't have any major new reveals for Monster Hunter Wilds, it will be our first look ...

Gothic Remake Gets New Video Showcasing 22 Minutes of Uninterrupted Gameplay

Gothic Remake Gets New Video Showcasing 22 Minutes of Uninterrupted Gameplay

The video shows off quite a few aspects of the upcoming Gothic remake, ranging from combat to interaction with...

Payday 3 Developer Reports Losses For The Year, But a Brighter Future Ahead in Earnings Report

Payday 3 Developer Reports Losses For The Year, But a Brighter Future Ahead in Earnings Report

In its recent earnings report, Starbreeze has revealed high hopes for the future of Payday thanks to collabora...

DOOM: The Dark Ages Will Be “Dark and Sinister” Thanks to Medieval Fantasy Setting

DOOM: The Dark Ages Will Be “Dark and Sinister” Thanks to Medieval Fantasy Setting

Game director Hugo Martin has revealed why DOOM: The Dark Ages is leaving its traditional sci-fi setting behin...