KeokeN Interactive’s Deliver Us Mars, the follow-up to sci-fi thriller Deliver Us The Moon, is finally available for Xbox One, Xbox Series X/S, PS4, PS5 and PC. On top of a larger scale and more biomes to explore, it features motion capture and ray-traced shadows and reflections on current-gen platforms. You can check out our review here for more details.
It’s not a long experience – finishing the story and collecting everything should take less than ten hours. Nevertheless, it’s possible to miss a few things if you don’t know where to look.
How to Unlock All Trophies/Achievements
Here are all of the Trophies/Achievements in Deliver Us Mars, and how to unlock them.
Better jot that down
Scan your first object of interest.
Take a look
Unlocked after watching your first hologram.
The beginning of a beautiful collection
Found your first comic book
Reading is fundamental
Unlocked after reading the first AstroTalk.
Available after scanning all objects of interest. Check out our guide on “All Object of Interests And Their Locations” here.
Watched all of the holograms. Check out our guide on “All Holograms And Their Locations” here.
Collect all comic books. Check out our guide on “All Comics And Their Locations” here.
Read all of the AstroTalks. For their locations, check out our guide on “All AstroTalks And Their Locations” here.
Piecing the story together
Unlocked after completing your first story profile. Story profiles are unlocked upon finding all of the collectibles.
As the story unfolds…
Unlocked upon completing four story profiles.
Curiosity didn’t kill the Kat
Unlocked upon completing all eight story profiles. For the locations of all the collectibles, check out the video below:
Their batteries were low and it got dark
Received upon finding all the NASA rovers on Mars. Check out our guide on “All NASA Rovers And Their Locations” here.
Unlocked while playing through the story.
Who waits five minutes, seriously?
Unlocked in Chapter 1. After fixing the Dish, speak to Ryan, who will tell you to get in the truck. Wait for him to get in, then stand still for five minutes (or slightly longer) to unlock this Trophy/Achievement.
Unlocked by launching Zephyr-3 in the story.
Stellar extra-vehicular activities score
Available in Chapter 2, this Achievement/Trophy is unlocked by making it back in three minutes and 35 seconds after detaching the thruster. When exiting the ship, go straight to the thruster and cut the power supply first. Next, cut the panels on the booster to access the yellow bits – cut those next. Beware of the yellow-striped canisters – dropping them will damage and knock you back. You’ll get thrown off after the thruster is cut, so return to the airlock quickly and seal it.
Getting the hang of it
Unlocked through playing the story.
Want to Go to Space?
Unlocked by playing the story.
On the Precipice
As part of the story, you’ll take control of the ARK Labos and arrive on Mars. The Achievement/Trophy will unlock shortly after.
Kats always land on their feet
Unlocked in Chapter 4 by reaching the elevator in Herschel in two minutes or less after the quarry has been surveyed. Upon obtaining oxygen and reaching the cliff, Kat will take in the scenery, and the elevator will be highlighted. You’ll need to sprint and sometimes jump between cliffs. After climbing and hitting the ground, sprint to the elevator to unlock this.
A Nice Place to Live
Unlocked in the story after gaining a rover and learning more about Kat’s father.
Unlocked in Chapter 5, reach the jail cell area and go to the next floor. Solve the puzzle and obtain two splitters. Place one in the last cell close to the stairs, aiming it at the control box above. Take the second one to the office and cut the locks on the floor. Aim the second splitter outside to the first, and the cell should unlock. Venture to the cell, jumping over the debris, and head to the back. Crouch down through the hole, and you’ll find a picture in the adjoining cell to earn the Achievement/Trophy.
The Dream for These Folks
Unlocked by playing the story when Kat discovers a “vital technology” in ARK Habitas and learns more about Mission Opera.
Quick like a Kat
Unlocked in Chapter 6 by passing through the plains and entering Odum in three minutes and 15 seconds. After surveying the base, sprint through the hole in the railing to the right and climb the wall. Sprint through the path heading to the left, and you’ll see a tower. Traverse the rock at the base of this tower and turn until a gap emerges – jump from there and go to the base. After several other gaps, climb up the base and head to the airlock. Activate it as soon as you’re in to earn the Achievement/Trophy.
Not the Rabbits, Not the Bees
Unlocked by playing the story when details on Odum and Kat’s father surface.
When ACE met AYLA
Unlocked in Chapter 7. First, reach the door that’s blocked by debris and crouch down to get through. When Kat ponders about a noise, press Y to control the droid and fly to the end. There will be another droid, and the Achievement/Trophy is earned.
Unlocked by playing the story.
Unlocked by playing through the story.
Unlocked in Chapter 9 when Kat follows her dad through the dome. When you see the bee farm on the right, head to the left to where the speaker is located. Stand under the speaker to earn this.
Unlocked in Chapter 9 and involves heading through the Tesla Chambers without taking damage. The room has electricity switching on and off, and you’ll need to climb through unscathed. For details on how to get this done, check out the video below.
Wants and Needs
After finding the Unison settlement, opposing Kat’s father and obtaining the ARK Vita, this Trophy/Achievement is unlocked.
Delivered Us Mars
Unlocked after completing the game.
Perseverance Pays Off
Collect all Trophies.
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