Creative director Gavin Moore says “it wasn’t our place to add something that would fundamentally alter its balance.”
Gruelling but fair challenge and Souls games go hand in hand- it’s sort of the defining trait of that subgenre of video games, and as the first game of its kind, that stands doubly true for Demon’s Souls. Many over the years have called for these games to have an easy mode, however, in order to make them more accessible to wider audiences, and a chunk of that crowd was hoping that Bluepoint Games’ PS5 remake of Demon’s Souls would be the first game to take that leap.
That, however, turned out not to be the case, with Bluepoint firmly stating that an easy mode has no place in Demon’s Souls. Speaking recently with The Washington Post, the remake’s creative director Gavin Moore revealed that adding an easy mode to the game was something that Bluepoint Games actually considered. However, seeing themselves as custodians of the 2009 original and its remake (which is a notion they’ve touched upon before), they decided to stick as close to the script as possible, thus dropping that idea.
“This project remakes the work of another development team,” said Moore. “While we’ve made some changes, our core driving mantra has always been to preserve the spirit and intent of the original creators. While we considered and discussed an easy mode, we ultimately decided it wasn’t our place — merely being custodians for this amazing game — to add something that would fundamentally alter its balance.”
Demon’s Souls is available now, exclusively on PS5. You can read our review through here.