Bungie’s next big expansion for Destiny 2, Beyond Light, is just a few weeks away. The developer has been outlining numerous changes that are incoming, from revamps to armor and mods to new subclass customization. This week it’s talking about sandbox changes for weapons, which sadly means plenty of nerfs.
Pinnacle grenade launcher Mountaintop is getting severely toned down with 33 percent reduction to splash damage and a reduction to its projectile velocity multiplier. In-air accuracy has also been reduced. Falling Guillotine, the beloved sword introduced in Season of Arrivals, is also getting nerfed with its heavy attack damage seeing a 24 percent reduction. Ruinous Effigy is also getting adjusted with the damage caused by aerial melee attacks from Transmutation Spheres reduced by 25 percent.
Several changes are also being made to handcannons, like increasing the rate of fire for Aggressive frame variants to 120, shifting Lightweight handcannons into the Adaptive category (thus making them 140 ROF weapons) and much more. It’s well worth checking out all of the changes here. Destiny 2: Beyond Light is slated to release on November 10th for Xbox One, PS4, PC and Google Stadia.
Mountaintop
- Reduced splash damage by 33 percent, increased impact damage such that total damage is 5 percent lower than before.
- Reduced projectile velocity multiplier from the Micro-Missile perk from 1.4 to 1.2. (i.e., now 20 percent faster than other breech Grenade Launchers instead of 40 percent).
- Reduced in-air accuracy. Now has significant projectile error while in-air (around 7 degrees without the Icarus Grip mod, substantially less with).
Falling Guillotine
- Reduced heavy attack damage by ~24 percent to bring in line with other Swords.
- Note: Falling Guillotine will continue to be slightly above average, just not to the extent that it is now.
Ruinous Effigy
Transmutation Spheres
- Reduced the damage of the aerial melee attack by 25%
- Significantly reduced the damage of the drain effect on enemy combatants
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