Destiny 2 Forsaken: Super Changes, Ability Buffs, Masterworks and More

Bungie is bringing sweeping changes to the Crucible in terms of time to kill and abilities.

Posted By | On 08th, Aug. 2018

Destiny 2 Forsaken_02

Bungie recently held a live-stream for major weapon changes that would be coming around the launch of Destiny 2’s Forsaken DLC. Some of these changes have already been discussed (random rolls, new Supers, time to kill changes, etc.) but the developer highlighted some specifics during its stream.

First off, many of the base Supers are receiving buffs. Nightstalker’s Shadowshot will now tether enemies faster and more reliably. Gunslinger’s Golden Gun will last two seconds longer. Stormcaller’s Stormtrance will also have higher damage, so you no longer have to worry that you’re tickling foes to death.

Some of the more requested changes include Ward of Dawn having increased health and increased melee damage for the user and allies within it; Shoulder Charge returning to one-hit kill status; buffs to grenade damage and Throwing Knife; and buffs to Healing Rift to balance the shorter time to kill. Empowering Rift, meanwhile, will also receive a buff to offer more precision damage in PvP.

Those keen on grinding need not worry. The Masterwork system is being changed to allow for 10 levels of upgrades with a 10 percent bonus (up from 5 percent) to stats like stability, range, etc. Masterwork weapons will even reveal kill counters at level but there’s quite the grind involved. Numerous Masterwork Cores, materials and Glimmer will be required to fully upgrade one weapon.

There’s a lot more to get into, but for now, these changes seem to at least offer Crucible gameplay that’s more in line with the first Destiny. Destiny 2: Forsaken is out on September 4th for Xbox One, PS4 and PC. However, the upcoming sandbox changes will be available for free for everyone.


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