Destiny 2: Shadowkeep Will Introduce Seasonal Artifacts

Each Artifact will change player abilities significantly.

Posted By | On 23rd, Jul. 2019

Destiny 2 Shadowkeep_02

Bungie’s Destiny has had a history with Artifacts, with Rise of Iron introducing significant items that could speed up Super regeneration and remove sprint cooldown. Artifacts are coming to Destiny 2 as well with Shadowkeep but they’re going to function somewhat differently. Speaking to Polygon, general manager Mark Noseworthy and franchise director Luke Smith talked about the Artifact system in more detail.

Each season will players acquire a new Artifact and leave their old one behind. Smith said, “The Artifact is one part of this philosophy around making sure that in Destiny going forward, our seasonal content feels like it’s got a sense of momentum.” The Eye of the Gatelord was provided as an example, since Shadowkeep will have a raid in the Black Garden, which is Vex territory.

Smith continued, “We kind of have this overall vision for what we’re trying to do with the Destiny RPG game, which is really enable and empower build crafting./ The Artifact is one of the tools that we’re experimenting with, alongside the Armor 2.0 system, which is modding your character and modding — in some cases — your abilities, to become more powerful.” Mods could also be interested into Artifacts, and they’ll have significant impact on abilities. In this way, Bungie will have more varied abilities each Season.

Then again, a mod that’s gone in one season won’t be gone forever, especially if it’s popular with players. The main goal is to push for different builds and theory-crafting among players. If players want a particular mod back, then Bungie will look into it. With more information to come about Shadowkeep, hopefully we’ll have more information on the Artifacts available at launch.

Destiny 2: Shadowkeep is out on September 17th for Xbox One, PS4, and PC.


Keep On Reading!

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

Virtua Fighter Crossroads is An “Open Sandbox RPG,” Says Producer, Where “Player Choice Matters”

RGG Studio's Riichiro Yamada also promises a "lot of side content", including "side quests with the old cast" ...

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

Star Wars Eclipse “Simply Cannot Be Completed” if Quantic Dream Proceeds With Layoffs, Say Devs

After announcing layoffs for 115 employees following the failure of Spellcasters Chronicles, developers are st...

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

Dinoblade Launches on July 23rd, Prehistoric Souls-like Combat Showcased in New Trailer

What began as a humble series of animations by Jean Nguyen back in 2022 has evolved into a full-fledged PC tit...

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

Grand Theft Auto 6 Has Seen “Record” Pre-Orders on Xbox Series X/S, Clarifies Microsoft

An Xbox spokesperson said that recent estimates "don't represent pre-order data" and that people should "wait ...

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

Grand Theft Auto 6 Won’t Get a Disc-Based Physical Copy, Despite Recent Reports – Rumor

A "source with knowledge of the plans" told The Hollywood Reporter that it's not on the cards, either at launc...

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

Assassin’s Creed Black Flag Resynced Showcases Havana’s Astonishing Glow-Up and Authenticity

From changes in lighting due to nightfall or different types of rainfall and winds, the city looks better than...