Despite the massive backlash against its monetization, Blizzard Entertainment’s Diablo Immortal has done quite well for itself. It had over 10 million installs in one week and reportedly earned $24 million in revenue for the first two weeks. Its first big content update is now right around the corner with Season Two starting today.
This adds a new Battle Pass with 40 ranks of rewards, including Legendary Gems, Crests, Hilts and whatnot. You can also buy the Empowered Battle Pass and Collector’s Empowered Battle Pass, each providing additional premium rewards and cosmetics (including the Bloodsworn Armor cosmetic). The Battle Pass will be available until August 4th. A new Helliquary Raid boss, Vitaath the Shivering Death, is also available.
Finally, the title’s first event, the Hungering Moon Weekend Event, will take place from July 15th to 18th. It will see players earning Moonslivers and trading them for Blessings. Earning seven Blessings allows for gaining a random reward. Today’s update also brings some balance changes and bug fixes. Check out some of them below with full patch notes here.
Diablo Immortal’s First Post-Launch Content Update
Balance Changes
Wizard
Arcane Wind
- Damage increased from 54, 72(fully charged) to 60, 80(fully charged)
- Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)
Arcane Wind Legendary: Syldra’s Fang
- Damage increased from 57.6 to 60
- Range increased from 5.5 to 6.5
Lightning Nova (also affects Legendary affixes):
- Damage increased from 25.2 to 34.7
- Multi-hit Damage increased from 70% to 75%
Monk
Exploding Palm
- Damage (non-Explosion) increased from 17.5 to 25
- Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
Exploding Palm Legendary: Scolding Storm
- Damage (non-Explosion) increased from 17.5 to 25
- Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
Exploding Palm Legendary: Path of the Present
- Damage (non-Explosion) increased from 19.32 to 25
Exploding Palm Legendary: Reaching Rebuke
- Damage (non-Explosion) increased from 19.8 to 25
Gameplay
- Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly.
- Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration.
Developer’s Note: The previous two changes were made to remove the reward of repeating a small rotation of attacks while standing in one place, such as the behavior of some common botting.
- Updated the ability description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc.
Developer’s Note: The gem’s explosive effect is only triggered by total loss of control (effects such as stun and fear), not all crowd control effects (such as slow and chill).
- Fixed an issue where some class abilities would not play audio.
- Fixed an issue that would cause Resonance and Combat Rating to display as 0.
- Fixed an issue that caused some doorways to block bosses and other large monsters.
- Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was cancelled.
- Fixed an Armory interaction issue with items from the Warband Stash.
- Fixed multiple issues that would cause characters to fall through the world.
- Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency.
- Fixed an issue that caused Resonance to increase when swapping gems through the Stash.
- Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item.
- Removed the Paragon Level requirements for some quests.
- Fixed an issue where Chests of Glory were not shared with all party members.
- Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies.
Experience Globes will now drop in a smaller radius after killing a monster.
Developer’s Note: Players have expressed frustration with how XP globes are currently dropping in-game, as they would fly out in a random direction from the killed monster. This patch will reduce the radius of how far away they can drop.
Cycle of Strife
- Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone.
- The Immortal Overthrow buff will now clear upon entering a Challenge Rift.
- Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War.
- Fixed an issue that prevented claiming Shadow Contract rewards.
- Fixed an issue that would cause players to become stuck during some Shadow Contract missions.
- Fixed an issue that would prevent the Corvus Expedition from completing.
- If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays.
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