Diablo Immortal is an action role playing game developed by Blizzard Entertainment and NetEase, and published by Blizzard Entertainment.
It is a spinoff of Blizzard’s Diablo franchise, and designed for online play on mobile platforms.
Two months after launching for PC and mobile devices, Blizzard's controversial free-to-play action RPG has achieved a new milestone.
Since launching on June 2nd, it's become the 13th highest revenue-generating mobile game globally as per Sensor Tower Store Intelligence.
Free-to-play action RPG Diablo Immortal has been widely criticized since its launch, but it looks like it's still enjoying plenty of success.
Blizzard Entertainment president Mike Ybarra says "99.5% of everything in the game" is free, while the company says most players are not spending money in the game.
Blizzard's Rod Fergusson says this will be "our first major content update." Details on Diablo 3's Season 27 are also coming later this week.
The action RPG's first event is also set for July 15th to 18th with players collecting Moonslivers and earning Blessings for random rewards.
The free-to-play action RPG also had over 8.5 million downloads on mobile since launch, according to the data site AppMagic.
The free-to-play action RPG has faced immense backlash since its recent launch- what exactly is going on?
Whether a fan of free-to-play action RPGs or not, Diablo Immortal is little more than an exhausting experience that drains your cash and soul.
The action RPG launched earlier this month for PC and mobile, and in spite of strong backlash over its monetization, seems to be doing very well.
The free-to-play action RPG has a "0.6" user score out of 1466 ratings on iOS. It launched on June 2nd for mobile devices and PC.
Diablo Immortal's monetisation might be more expensive and excessive than previously thought, according to one analysis.
Issues like movement and abilities sometimes being inaccurate will be addressed with hotfixes and patches in the coming days.
The action RPG has seen a surprise launch ahead of time for mobile devices, but PC players will still have to wait until tomorrow.
The goal is to release a new dungeon or zone every few months with new story content. Features that didn't make it may also come in future patches.
Senior game designer Scott Burgess talks about going back to play the beta "without spending a dollar" and remaining competitive.
Because of the two countries' strong anti-gambling laws, Diablo Immortal's lootboxes would be deemed illegal in Belgium and Netherlands.
The long-in-development and controversial free-to-play action RPG is out on June 2nd for PC and mobiles. Here's what you need to know.
Blizzard Entertainment and NetEase's action RPG will launch for PC, and iOS and Android devices not long from now, on June 2.
The mobile action RPG was recently confirmed to be coming to PC as well, and now Blizzard has revealed its minimum and recommended system requirements.
Game director Wyatt Cheng and franchise head Rod Fergusson reveal that the PC version is pretty much the same as the one on mobiles.
The controversial action RPG will launch as an open beta this Summer. It includes support for crossplay and cross-progression.
Bloomberg's Jason Schreier notes that a release date will be announced to coincide with Activision-Blizzard's quarterly earnings report.
Helliquary Raids, changes to Bounties and Challenge Rifts, controller support and further optimization are coming based on feedback.
The mobile spinoff will be launching globally soon, Activision reiterates.
Faction-based PvP, the Helliquary, and two new zones also added.
Lead designer Wyatt Cheng provides new information on the mobile ARPG.
The mobile game will have its own identity against Diablo 4.
Ultimates and Legendary Items, along with their effects on gameplay, are showcased
Blizzard's J. Allen Brack feels the company did a "poor job double emphasizing" this fact.
"I don’t think it’s a requirement that we try to make every game work and speak to every single player," says Blizzard president J. Allen Brack.
People will have to ask Activision Blizzard for an "exact launch timetable", however.
Activision is looking to invest heavily in two of Blizzard's biggest properties.
Let’s just hope they actually do have something meaningful to show this time.
Blizzard eventually decided they would polish up the game and release it worldwide.
“Fans are letting us know what they want us to be working on. Loudly.”
Blizzard desperately trying to contain the negative reception to the upcoming Diablo Immortal.
"Blizzard severely miscalculated how their fans would respond," said Cowen and Company to investors.
Blizzard denies pulling any announcements or having any plans for the same.
This whole mess could have been avoided...
Ex-Blizzard developer thinks Blizzard is now out of touch with the fans.
The game "would not allow you" to play without an internet connection, according to Blizzard's Wyatt Cheng.
Expect "more mobile titles" that span "all of our IPs", says Blizzard's Allen Adham.
Control scheme "taking inspiration" from NetEase's other titles, says Blizzard's Allen Adham.
Co-founder Allen Adham reaffirms that "multiple things" are in development.
Set between Diablo 2 and 3, this mobile offshoot is developed by NetEase.