THIRD PERSON CUTSCENES
Unlike its predecessor, DOOM Eternal will feature some third person cutscenes. Though there will of course still be quite a few first person cinematics, the cutscenes will often change perspective, which is something that id Software finds more effective in some areas.
Speaking to VG247 about the third person cutscenes in the game, creative director Hugo Martin said, “With this game, and all we wanted to do, and the questions we wanted to answer, and the whole new spectacle of it all, we really felt like telling parts of the story through more conventional means, we could really boost the feel of who the Slayer is, what he’s doing. It just gives you a lot of freedom to tell the story and represent the lore in a way that’s very approachable and understandable.”
Meanwhile, co-director Marty Stratton had this to say about the third person cutscenes: “It’s more efficient. I mean a lot of times if you stay first-person, it’s harder, it gets more complicated, there’s more moments of, ‘stand still while someone vomits exposition at you and, why aren’t I engaging, why am I standing still, I’m the Doom Slayer?’ So if you notice with all the scenes, there’s a fluidity to them. Every single decision, whether it’s third-person cutscenes or big floating guns, it’s in the service of the game. That’s it. It’s better for the game, we do it.”
Share Your Thoughts Below (Always follow our comments policy!)