DOOM’s Mechanics Add to Replay Value, “Arenas Almost Like Skate Parks”

You'll be "improvising your way through this combat dance" according to executive producer Marty Stratton.

Posted By | On 07th, Jul. 2015

DOOM

Executive producer Marty Stratton for DOOM believes that the new giant spaces and the verticality add to the overall replay value of the game, and allow players to improvise their approach when it comes to fighting enemies.

In conversation with Metro, Stratton said, “You do have to get into these expansive tracts, these big spaces, to really let the player have that level of fun. And even there we’ve kind of added a level of verticality to our game. We’ve added double jump mechanics and mantling that gets you up really, really fast.”

Though the E3 2015 demo showcased quite a lot of gameplay on the ground floor, there are other ways for players to take on enemies.

“You can play that very differently, you can actually use some of the verticality to get height on the demons and fire down, and wait for them to traverse and try and catch you – and then jump back down.

“We refer to these arenas almost like skate parks, where you’re just going in and you’re improvising your way through this combat dance with the enemies. You can go back and play it over and over.”

DOOM will be out on PS4, Xbox One and PC in Q1/Q2 2016.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

Switch 2’s Backward Compatibility is “Good for Our Catalogue” – Take-Two CEO

"Backward compatibility is good for our catalogue, and we think we have the highest selling catalogue per SKU ...

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

GTA 6 and Borderlands 4 Won’t Launch Too Close to Each Other, Take-Two Boss Says

"I think it’s safe to say that we wouldn’t, and no one would, stack up huge releases unnecessarily," says ...

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

PS5 Pro’s PSSR On Par with Nvidia DLSS and Intel XeSS, Says Developer

Gergo Horvath, a Graphics Programmer at Gaijin believes that PSSR is not only on par with DLSS and XeSS, but a...

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

GTA 6 Publisher Explains the Importance of PC: “We Are Selective” About Platforms

Take Two's Strauss Zelnick understands the importance of the PC platform, but the company still won't launch a...

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...