Dragon Age: The Veilguard Allows for Two Companions in Battle, Ability Wheel Confirmed

The ability wheel offers many "strategic possibilities" and "powerful combinations of abilities between players and their companions."

Posted By | On 07th, Jun. 2024

Dragon Age 4

Dragon Age: Dreadwolf is now Dragon Age: The Veilguard and will receive its official 15-minute gameplay reveal on June 11th. In the meantime, BioWare general manager Gary McKay provided some snippets of information to IGN, including that players can have two companions in battle (down from Dragon Age: Inquisition’s three) and assign orders to them.

“As an RPG, strategy in combat is important as you bring two companions to every fight. Each companion brings unique powers and abilities that have a direct impact on how you choose to take down the enemies at hand.”

Furthermore, the ability wheel is coming back. Bringing it up will pause the action, and on top of accessing your abilities, it’s also useful for “powerful combinations” of the same between the whole party.

“The ability wheel opens up a huge amount of strategic possibilities, giving players the ability to control the flow of combat and link powerful combinations of abilities between players and their companions that can quickly turn the tide of any battle. We think we’ve found an exciting balance between fun, fluidity and strategy for every encounter,” said McKay.

It already sounds like an improvement from Inquisition, which lacked an ability wheel and locked players to eight abilities. With its seven companions serving as the primary focus, it’s reasonable to expect more than three classes overall. As always, time will tell, so stay tuned for updates this Tuesday.

Dragon Age: The Veilguard’s platforms and release window haven’t been announced. However, it is rumored to launch later this year.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

GTA 6 Studio Rockstar Accused of Union-Busting After Firing 30-40 Staff

GTA 6 Studio Rockstar Accused of Union-Busting After Firing 30-40 Staff

Take-Two Interactive says they were terminated for "gross misconduct, and for no other reason," but didn't go ...

Why Grand Theft Auto Stays Fresh: Dan Houser Says Each Game Feels Different on Purpose

Why Grand Theft Auto Stays Fresh: Dan Houser Says Each Game Feels Different on Purpose

“It’s a Grand Theft Auto. It’s going to be a game about being a criminal, but the way it’s going to be...

ARC Raiders Will Refund Gear Lost to Cheaters, Even If You Didn’t Report Them

ARC Raiders Will Refund Gear Lost to Cheaters, Even If You Didn’t Report Them

"We're committed to building an environment where gameplay is about skill, teamwork, and fun, not unfair advan...

The Witcher 4 Devs’ Deal With Sapkowski Is “Excellent,” But They Barely Ask for His Input

The Witcher 4 Devs’ Deal With Sapkowski Is “Excellent,” But They Barely Ask for His Input

However, author Andrzej Sapkowski calls his current contract with CD Projekt RED "excellent." "Let's hope it s...

Final Fantasy 7 Remake Part 3 Director Wants a Tighter, One Area Game Like Clair Obscur

Final Fantasy 7 Remake Part 3 Director Wants a Tighter, One Area Game Like Clair Obscur

However, that's currently not possible given "the position I have in the company" and "what they want me to ma...

Mortal Kombat Legacy Kollection Criticized at Launch: Input Delay, Sound Issues, and Limited Online Options

Mortal Kombat Legacy Kollection Criticized at Launch: Input Delay, Sound Issues, and Limited Online Options

The lack of multiplayer features and bugs with rollback netcode have led to the compilation receiving a "Mixed...