Techland studio members also talk about next-gen specific features for the horror title.
It may seem like a long time ago since we heard anything about the controversies surrounding certain games’ resolutions. This was highlighted by some titles like Call of Duty: Ghosts running on 1080p for PS4 and 720p on Xbox One. Now that both consoles are launched and the next wave of cross-generational titles is due next year, GamingBolt had a chance to speak to Techland, the studio behind the upcoming first person horror title Dying Light, about next-gen development.
We spoke to tech director Jakub Klarowicz about whether both the Xbox One and PS4 versions would run at 1080p and 60 FPS. He stated that, “It’s too early to tell. We aim to have the final game running at 1080p, 60 fps on both PS4 and Xbox One, and it seems that we will be able to achieve this. Obviously, we’re still working on the game itself and its optimization, but we aim to provide that kind of experience when the game launches.”
Producer Tymon Smektala also spoke about the differences between current and next gen versions of the game, including PS4 and Xbox One specific features such as Kinect and touchpad support. “In terms of the core gameplay, there will be no significant differences. Very early in the production process we’ve decided that we want the game to play exactly the same on all platforms, so we’ve created a new version of our in-house Chrome Engine technology to support that goal.
“That’s why all Dying Light elements that relate to the core gameplay – be it the enemy AI or the number of zombies on screen – stay the same, whether it’s current-gen or next-gen. On the other hand, we also wanted to use the extreme processing power of PS4, Xbox One and PC, so these versions use all advancements in the field of graphical fidelity, including our very advanced physically based lighting model.
“For regular gamers it might sound like a technical mumbo-jumbo, but it’s something they should really be excited about: thanks to the new lighting model, the whole game world looks extra realistic and instantly gets +10 to immersion. Of course, we’re also using some of the more specific next-gen features, like lightbar and touchpad support or voice recognition, the latter being tied to our in-game noise system (you can draw zombies’ attention just by screaming at them).”
Dying Light is currently slated to release in 2014.