The original Fable trilogy is among our all-time favorites in the RPG space, and we were thrilled when the reboot was announced to be coming later this year.
However, the reveal brought a lot of details, along with new additions and a few classic mechanics that, unfortunately, didn’t make the cut. Among those revisions is the morality system that was featured in the original games, which affected your character’s appearance, with either a halo or horns manifesting themselves based on your in-game actions.
That’s been scrapped in favor of a region-based reputation system, and its exclusion hasn’t gone unnoticed. IGN spoke to Peter Molyneux, the former head of Lionhead Studios, which crafted the originals, and he’s disappointed that the nifty mechanic isn’t making its way to the reboot.
“Yeah, that’s a real shame. I don’t know why they’ve done that…I mean, it’s hard to do that because to do it well in today’s incredibly high definition world just makes it more tricky. And to do that and to allow different genders, that doubles and triples your work. But I wonder if there is going to be a little bit of evil alignment and good alignment in there. I hope so.”
Of course, your actions will still have consequences. It’s just that your character isn’t going to wear their inclinations on their sleeves (or should we say heads), especially when traveling to a brand new city where they’re completely unknown. That’s a reasonable middle ground if you ask us, though we’ll still wait to see how it plays out when Fable launches this Fall for Xbox Series X/S, PS5, and PC (barring any last-minute delays).















