The latest patch for Bethesda’s Fallout 76 is now available and brings a host of improvements for new and veteran players alike. Power Armor owners will see fixes for different bugs and improved performance thanks to changes to current systems. Meanwhile, new players should see improved rewards from early game challenges.
For instance, instead of Atoms, completing some of the first few challenges will grant items like Aid, weapons and armour. Big changes have also been made to diseases and enemy difficulty – you now have to be level 15 or higher to suffer from a disease. The level range for creatures has also been reduced to 15-20 in places like Belching Betty, Ashforge and The Rusty Pick.
The Fertile Soil event will now activate in a smaller area, that too closer to the Vault-Tec Agricultural Research Center. If that wasn’t enough, Fast Travel costs for players under level 25 has been reduced. Check out some highlights from the patch below with full notes here.
Fallout 76 Patch 11 July 16th Release Notes
Power Armor Improvements
We’ve reworked the underlying systems behind Power Armor to address a ton of Power Armor related bugs, improve performance, and help the entire system function more smoothly overall. While most of these are “under the hood” improvements, we believe these changes will help you have better experiences, and encounter fewer issues, while wearing your favorite set of Power Armor.
As this brings a significant update to our Power Armor systems, some players may notice the following one-time side effects upon logging in after downloading today’s patch:
- Power Armor pieces may have been unequipped from Power Armor Chassis you own and moved from your Stash to your inventory, or vice versa. You will need to re-equip those pieces after logging in.
- Some players may receive an extra Power Armor chassis or extra Power Armor pieces in their inventory or Stash that weren’t present prior to Patch 11. These are items that didn’t save correctly when you originally collected them, and the Power Armor improvements mentioned above have restored them.
If you had one or more Power Armor Chassis in your Stash before installing Patch 11, your character may have been moved to a Train Station in the world. This was done to help players who became overencumbered due to Power Armor pieces and chassis moving into their inventory transfer those items back into their Stash without needing to walk home from their current location in the world.
Gameplay Improvements for New Players
We’ve made a number of changes to the early-game to help Dwellers who are just stepping out of Vault 76 better adapt to life in the Wasteland.
- C.A.M.P. Deployment: Redeploying a camp shortly after a deployment no longer incurs a Caps penalty.
- Challenges: The rewards for many early-game Challenges have been reworked and now award items that will help a new player survive, such as Aid, Weapons, Armor, and etc., instead of Atoms.
- Diseases: Players must now be level 15 or higher to receive a disease.
Enemies: Some enemy difficulties have been adjusted:
- Ash Heap: The level range for creature spawns has been reduced from 15 – 35 to 15 – 20 in the following locations: Belching Betty, Ashforge, and The Rusty Pick.
- Savage Divide: The level range for creature spawns has been reduced from 15 – 99 to 15 – 25 in the following locations: Top of the World, Pleasant Valley Ski Resort, Pleasant Valley Cabins, Pleasant Valley Train Station, NAR Regional, Fissure Site Tau, Cliffwatch, South Cutthroat Camp, and Beckwith Farm.
- Toxic Valley: The level range for creature spawns has been reduced from 10 – 25 to 10 – 15 in the following locations: Cobbleton Farm, Becker Farm, Grafton, Clarksburg, Eastern Regional Pen, and Smith Farm.
- Events: Fertile Soil now triggers in a smaller area and is confined to the Vault-Tec Agricultural Research Center.
- Fast Travel: Cap costs when Fast Traveling have been reduced for players under level 25.
- Holotapes: Government Supply Requisition Holotapes will no longer spawn in Flatwoods and cannot be looted by players who have not yet reached level 10 or higher.
- Random Encounters: Removed a random encounter that could cause a large group of Level 5 Protectrons to spawn for low level players on the road to Flatwoods.