Forza Horizon 5 Uses Ray-Tracing for its Audio Design

Playground Games' open world racer uses ray tracing to make audio bounce off of objects in the environment much more realistically.

Posted By | On 13th, Jul. 2021

forza horizon 5

Forza Horizon games (all Forza games in general, in fact) always tend to be on the cutting edge of visuals with new entries, but at the same time, audio design is another area where the franchise has traditionally excelled. Forza Horizon 5 is obviously going to be no different, based on all that we’ve seen of it so far, and while we’ve gotten a pretty good taste of how good it’s going to look, Playground Games are now providing more details on the advancements they’ve made for the game’s audio as well.

Speaking in the latest Forza Horizon 5: Let’s Go! episode (via VG247), the developers confirmed that the open world racer uses ray-tracing in its audio design as well. While visual ray-tracing is restricted to the game’s vehicle viewing mode, Forzavista, in terms of audio design, it’s much more crucial.

Essentially, the developers are using ray-tracing to make audio bounce off of objects in the environments much more realistically, including buildings, rocks, trees, and more. Distance and the nature of objects are constantly being detected, bringing about more authentic and varied audio design. So depending on where you’re driving and how fast you’re driving through those environments, you’ll hear different sound effects.

For instance, the sound of your car driving through a town might sound crisp and loud, but if you’re driving through a heavily forested area, that sound will be much more muffled. Lead audio designer Fraser Strachan also says that with spatial audio and with headphones on, the effect will be even more pronounced.

You can view the full episode below.

Forza Horizon 5 launches on November 9 for Xbox Series X/S, Xbox One, and PC.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Last of Us Part 1 is Out Now on PC

The Last of Us Part 1 is Out Now on PC

Naughty Dog's remake of its 2013 classic is now available on Steam and the Epic Games Store, with exclusive fe...

Saints Row Expansions Coming in May, July and August; New Districts Free for All Players

Saints Row Expansions Coming in May, July and August; New Districts Free for All Players

The first expansion is The Heist and The Hazardous in May, which adds new campaign missions, weapons, vehicles...

Tekken 8 Trailer Showcases Jun Kazama, the “Light of Hope”

Tekken 8 Trailer Showcases Jun Kazama, the “Light of Hope”

Jin's mother returns after years of absence and uses the Kazama Style Traditional Martial Arts to cleanse the ...

The Legend of Zelda: Tears of the Kingdom Switch OLED Announced, Launches April 28th

The Legend of Zelda: Tears of the Kingdom Switch OLED Announced, Launches April 28th

A themed Nintendo Switch Pro Controller and Switch Carrying Case are also coming on May 12th for $74.99 and $2...

The Legend of Zelda: Tears of the Kingdom Gameplay Reveals Sky Islands, New Abilities, and Much More

The Legend of Zelda: Tears of the Kingdom Gameplay Reveals Sky Islands, New Abilities, and Much More

Along with confirming that development is complete, series producer Eiji Aonuma showcased several new features...

PS5 and Xbox Series X’s GPU Differences Will Become More of a Factor in a Year or Two – Caverns of Mars: Recharged Dev

PS5 and Xbox Series X’s GPU Differences Will Become More of a Factor in a Year or Two – Caverns of Mars: Recharged Dev

"In a year or two, when newer rendering approaches are developed, more rendering work will be expected to be p...