Ghost of Tsushima Director’s Cut – Patch 2.12 Adds Nightmare Story/Survival Matchmaking to Legends

Along with bug fixes and quality of life, enemy spawn points will also be randomized for each new match of Survival and Rivals.

Posted By | On 04th, Nov. 2021

ghost of tsushima legends

Sucker Punch Productions has a new patch coming up soon for Ghost of Tsushima Director’s Cut with a focus on changes to Ghost of Tsushima: Legends. Patch 2.12 randomizes enemy spawn points in Survival and Rivals for each new match, though Nightmare Survival will offer a fixed spawn pattern each week. This is to ensure a level playing field for those grinding the leaderboards.

Perhaps more important is that the patch will introduce matchmaking for Nightmare Survival and Nightmare Story, allowing players to fill empty slots. The feature is in the “testing” phase and Sucker Punch is monitoring to ensure it “doesn’t upset game balance.” It may even be removed later based on player feedback so give it a shot now while you can.

Check out some of the patch notes below with the full notes here. Ghost of Tsushima is currently available for PS4 with the Director’s Cut having released in August for PS4 and PS5. The latter added the new Iki Island expansion along with DualSense support and full lip-syncing for Japanese audio.

Ghost of Tsushima Director’s Cut Patch 2.12

Patch 2.12

  • In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.
  • However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards.
  • Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.
  • Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
  • Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
  • Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story.
  • For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.
  • Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.

Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

Infinity Nikki – Ability Outfits, Curio Domain, and More Detailed in New Overview Trailer

The free-to-play "cozy" open-world title has reached 30 million pre-registrations before launching on PS5, PC,...

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

GTA 6 Xbox Series S Performance Concerns Are a Non-issue, Says Take Two CEO

Take-Two chairman and CEO Strauss Zelnick is not worried about any concerns related to Grand Theft Auto 6's pe...

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marvel Rivals – Moon Knight Confirmed, First Trailer Revealed

Marc Spector joins the battle, wielding the powers of Khonshu to disrupt the battlefield in NetEase's upcoming...

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear Solid Delta: Snake Eater’s Aim is to Ensure That the “Series Lives on for Future Generations”

Metal Gear series producer Noriaki Okamura wants a newer generation of players to embrace the series whilst ma...

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Metro Awakening Interview – Bringing the Horrors of Metro to VR

Game director Samar Louwe speaks with GamingBolt about the Metro franchise's virtual reality debut.

S.T.A.L.K.E.R. 2: Heart of Chornobyl Has Gone Gold

S.T.A.L.K.E.R. 2: Heart of Chornobyl Has Gone Gold

Over three years since its reveal, the survival shooter will finally launch on November 20th for Xbox Series X...