Ghost of Tsushima’s Aesthetic, World Size and Protagonist Discussed by Art Director

Sucker Punch talks about the gorgeous colours contrasting with brutal combat.

Posted By | On 14th, Jun. 2018

ghost of tsushima

Ghost of Tsushima, Sucker Punch’s next big PS4 exclusive, looked very good at E3 2018. Though we got a chance to see stealth, sword combat and exploration, we’re interested in knowing even more about the game. To address that, art director Jason Connell answered some questions during a Q&A stream through Twitch.

Connell talked about the world and how big it was. Though the colour palette reflects how gorgeous Japan looks, it serves as a contrast to the bloody combat and war-ravaged setting. Storms on the horizon could be seen and players can travel to whatever they see. Having a full island is the goal though there will be “new places” that will also be interesting to explore.

Sucker Punch wanted to make a “pretty faithful homage” to history but noted that Ghost of Tsushima is an “original experience”. Speaking more about the combat, protagonist Jin Sakai will have to use different methods to fight this battle since his old style isn’t quite working out. A transformation aspect of sorts is being explored with the narrative. There will be progression but more details will be revealed later.

As for the villain, the developer is seeking to create a believable foe with multiple dimensions as it has with previous titles. Ghost of Tsushima doesn’t currently have a release date so we’ll have to wait for more information on that front.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Starfield – “Some Really Good Updates” Will be Announced “Soon,” Todd Howard Says

Howard says Bethesda is "doing a lot of Starfield work" that we'll be hearing about in the not-too-distant fut...

Fallout: New Vegas is Canon, Todd Howard Reassures

Fallout: New Vegas is Canon, Todd Howard Reassures

"There might be a little bit of confusion at some places, but everything that happened in the previous games, ...

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

SteamWorld Heist 2 Features Over 150 Guns and Items, Enemy Strongholds to Raid

The new Job system allows mixing and matching weapons to create new builds, while enemy strongholds can reward...

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Manor Lords Developer Sets Expectations Ahead of Early Access Launch

Slavic Magic says it isn't like Total War, Kingdom Come: Deliverance, Mount and Blade, or even Age of Empires ...

Hades 2 – New Boons, Characters, and Activities Detailed

Hades 2 – New Boons, Characters, and Activities Detailed

Zeus, Poseidon and more return, but players will run into plenty of new Greek deities like Apollo and Hestia o...

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Hades 2 Technical Test Receives First Gameplay – Omega Attacks, Arcana Cards, and More Revealed

Supergiant Games showcases the first area of the rogue-lite, with Melinoë venturing forth to slay the Titan C...