Ghostwire: Tokyo Shows 10 Minutes of PC Gameplay with Ray Tracing

New IGN video showcases Ghostwire: Tokyo running on a PC with all settings set to "Cinematic Quality" and full ray tracing enabled.

Posted By | On 18th, Mar. 2022

ghostwire tokyo

In all that we’ve learned about Ghostwire: Tokyo in recent days (and we’ve learned quite a bit), much of its coverage has been focused on the game’s PS5 version, from its multiple graphics modes to how it will leverage the DualSense and its unique features.

Some details on the PC version have also emerged, however – for instance, it will support AMD’s FidelityFX Super Resolution, Nvidia’s DLSS, and Unreal’s Temporal Super Resolution – and now, we’ve also got a meaty chunk of footage that shows game running on PC.

Uploaded by IGN, the video shows 10 minutes of Ghostwire: Tokyo running on a PC using an RTX 2080ti. All graphics settings in the game are set to “Cinematic Quality”, while all ray tracings settings have also been enabled, with the footage captured in a 2560 x 1440 resolution. Check out the video below.

Ghostwire: Tokyo will launch on March 25 for PS5 and PC- check out its system requirements through here. Also make sure to read our impressions on the first five hours of the game.

Recently, Ghostwire: Tokyo producer Masato Kimura also said that Tango Gameworks will be open to making DLC for the game “if the opportunity arises”- read more on that through here.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...