Jetpack Interactive and Santa Monica Studio have released the newest patch for God of War (2018) on PC. Patch v1.0.4 adds a DLSS Sharpening slider along with additional logging of crash reports. The latter should help “identify root causes of intermittent crashes.”
Otherwise, this patch is mostly about bug fixes. Those who faced issues with Atreus becoming unresponsive in some cases will now seem him properly reset his state when restarting from a checkpoint or saved game. Issues that resulted in graphics driver crashes, incorrect VRAM detection on Intel’s XE,and loss of controller functionality upon opening the inventory when traveling between realms have also been fixed.
For more details, check out the full patch notes below. God of War (2018) recently released for PC following its initial launch for PS4. Check out our review for the PC version here. Thus far, the port has been doing well, topping Steam’s sales charts within its first week. Sony Santa Monica is currently working on God of War: Ragnarok which releases this year for PS4 and PS5, though Jetpack Interactive is rumored to be working on a port for the same.
- Atreus will now reset his state during restart from checkpoint or saved game should he become unresponsive.
- Fixed some rare instances of graphics driver crashes.
- Fixed an issue with incorrect VRAM detection on Intel XE platform.
- Fixed an issue where the display mode setting would visually set to windowed mode when resetting display settings to default on an ultrawide monitor.
- Fixed an issue where control functionality would be lost if opening inventory during realm travel sequence.
- Fixed a crash that could occur at client shutdown.
- Added support for DLSS Sharpening slider.
- Added additional logging to crash reports to help identify root causes of intermittent crashes.