Polyphony Digital boss Kazunori Yamauchi talks about how the upcoming racing sim will leverage the PS5’s new controller’s features.
The PS5’s DualSense and its adaptive triggers and haptic feedback are things that Sony are banking on hard in the lead-up to their next-gen console’s launch, and developers seem to be quite excited about those features as well. And racing sims in particular seem like a genre that will benefit quite a bit from those features.
For instance, Gran Turismo 7, too, will be leveraging the DualSense’s adaptive triggers and haptics, and speaking on the PlayStation Blog, Polyphony Digital boss Kazunori Yamauchi talked about just how that will be done.
With the adaptive triggers, Yamauchi says that the upcoming racing sim will now have a more realistic representation of ABS while braking, while thanks to the haptic feedback, he promises “a bigger range of frequencies” in terms of feedback in the controller.
“I think the most effective use of the adaptive trigger [in Gran Turismo 7] is for representing the operation of the antilock brake system (ABS) while braking,” Yamauchi said. “A typical ABS releases brake pressure intermittently while the driver applies pressure to the pedal. The adaptive trigger is suited for recreating this pedal feel, and it will allow the player to accurately feel and understand the relationship between the braking force they want and the tire’s grip.
“Compared to the rumble force feedback we had in the past, the special character of the haptic feedback is that it has a bigger range of frequencies it can produce.”
Recently, various other developers have also spoken about how the DualSense’s unique features will be used in their games. from the Demon’s Souls remake’s grittier and deadlier combat, to Deathloop and GhostWire: Tokyo’s innovations with weapons, to Horizon Forbidden West and Marvel’s Spider-Man: Miles Morales’ more tactile feedback.
Gran Turismo 7 is currently in development for the PS5. It does not yet have a release date.