Recently, developers for Deathloop, GhostWire: Tokyo and Demon’s Souls have revealed how the PS5 DualSense controller impacts the experience in their upcoming titles. Guerrilla Games and Insomniac also chimed in on the same PlayStation Blog, discussing how the adaptive triggers and haptic feedback play into Horizon Forbidden West and Marvel’s Spider-Man: Miles Morales. Let’s start with Horizon Forbidden West game director Mathijs de Jonge.
He stated that the sequel features new weapons “designed to feel unique and play a specific role in combat with machines and human opponents.” With the DualSense’s adaptive triggers, weapons “feel even more unique and satisfying to use.” As for Marvel’s Spider-Man: Miles Morales, creative director Brian Horton said that the precision of haptic feedback allowed allowed for “all sorts of new things.”
“In Marvel’s Spider-Man: Miles Morales, we’ll be hinting to players which direction attacks are coming from by providing haptic feedback from the appropriate direction on the DualSense wireless controller. What does it feel like to use Miles’s stealth ability? How does a Venom Blast feel? Because of the high resolution of DualSense wireless controller’s haptics system, we can really push the dimensionality of the feedback,” said Horton.
“For instance, as you hold down Square to do a Venom Punch, you feel Spider-Man’s bio-electricity crackle across from the left side of the controller, culminating in the right side on impact.” It really gives new meaning to the phrase “feel like Spider-Man” because, well, you’re actually going to feel a lot of Miles’ actions.
It’ll be a while before we can play around with the DualSense functions in Horizon Forbidden West – it’s currently slated to release in 2021. However, Marvel’s Spider-Man: Miles Morales is out this holiday season, launching alongside the PlayStation 5. Stay tuned for more details on both in the coming months.
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