As every bit of Grand Theft Auto 6 – its Extended Look, its hands-off impressions, its deep dives – is picked apart for details, one aspect remains a mystery: The performance. Naturally, it ran at 30 frames per second on PlayStation 5 during the showcase, but Davy Jones of Flow Games claims (via machine translation) that 60 FPS is up in the air.
Allegedly speaking to Rockstar North co-studio head Rob Nelson, the latter said that such a Performance Mode, either at launch or later, would require consulting with the “technical team.” It also seems that other details, including resolution and ray tracing, are unknown.
Of course, experts such as Digital Foundry, which observed the Extended Look to apparently run at 4K upscaled from a native 1440p, expressed doubts about whether 60 FPS support is possible. Because of how Rockstar’s open-world titles are built, depending more on CPU than GPU power, it seems that even the PS5 Pro couldn’t achieve that frame rate. GTA 6 is confirmed to support the latter, even as specifics remain – you guessed it – unknown.
Nevertheless, they praised the current 30 FPS performance, calling it “relatively stable and well-paced” with “only very occasional single frame drops.” It theorizes that it must have taken “immense effort” to achieve this, and we’re inclined to agree. Just take one look at the sheer fidelity and density of the world.
Grand Theft Auto 6 launches on November 19th for Xbox Series X/S and PS5, so there’s plenty of time to learn more. In the meantime, you can check out our feature for all the details from the Extended Look, including a few that you may not have noticed.















