As we get closer to the Halo World Championship event – slated to take place on October 24 – Halo Studios has once again teased a reveal of some sort for the event. In a new post about the tickets for HaloWC 2025 becoming available for pre-order, the studio noted that it will be sharing more details about what it has been working on.
“Back in June we let the community know that we’d be continuing the conversation from last year’s HaloWC and the ‘A New Dawn’ video and sharing more about what we’ve been working on,” wrote Halo Studios. “Like last year we’ll be on the Main Stage to talk about it but this year we’ve also got a “deep dive” panel planned for the Community Stage that you won’t want to miss.”
The studio also noted that the Community Stage at HaloWC will feature quite a few panels for fans of the Halo franchise, including appearances by Master Chief voice actor Steve Downes and Cortana voice actor Jen Taylor. There will also be panels celebrating the anniversaries of the release of Halo: Reach and Halo 5: Guardians.
HaloWC has been an important event for Halo Studios. The one from last year was where Halo Studios, formerly known as 343 Industries, announced its rebranding. As for this year’s event, the studio had first teased a major announcement back in July.
“Last year at HaloWC, we premiered ‘A New Dawn’ where we talked about the switch to Unreal Engine, gave you a behind the scenes look at Project Foundry, and debuted our evolution to Halo Studios as we enter a new chapter for Halo,” wrote the studio, referring to its big rebrand from 2024. “For us, ‘A New Dawn’ was just the beginning – at this year’s HaloWC, we look forward to continuing the conversation.”
The event is expected to be the official unveiling of one of the Halo projects that have been in the works at Halo Studios. The company had previously confirmed that it is working on multiple projects in the Halo franchise. Studio head Pierre Hintze spoke about the company having “recalibrated” itself, as well as its use of Unreal Engine 5.
“We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite,” he said. “[But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.”
Halo Studios COO Elizabeth van Wyck had previously also spoken about how the studio was leaving behind its proprietary game engine – Slipspace Engine – to instead work with Unreal Engine 5 for its future projects. This, she noted, came down to the support that the engine has both from its community, from developers at large, as well as from Epic Games.
“It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want,” she said. “Part of that is [in how we build the game], but another part is the recruiting. How long does it take to ramp somebody up to be able to actually create assets that show up in your game?”














