DON’T WANT: ZERO DAWN’S USELESS DIALOGUE WHEEL
Zero Dawn’s dialogue wheel was yet another one of its faux-RPG mechanics. It did what many RPGs need to do on the surface, but you didn’t need to give it too much thought to realize that it didn’t really matter. The dialogue wheel in Zero Dawn was useless, it didn’t even give the illusion of choice. The game wouldn’t have suffered in the slightest if it didn’t have a dialogue wheel. So in Forbidden West, that’s exactly what we’re hoping Guerrilla Games will realize. Just remove the dialogue wheel entirely, because really, no one is going to miss it.
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