Killzone 2
Power Used: 60%
Killzone 2 was and still is one of the most atmospheric shooters I have played this generation. Infiltrating the dark and the cloudy world of the Helghans was one hell of an experience. The game utilized just 60% of the PlayStation 3 power. Jeff Haynes said:
“It’s incredible to see huge levels and see the deferred rendering and note that on all the SPU’s, even on the heaviest load were coming up to about 60%. They weren’t coming close to maxing out. .They had about 40% of space before they started tripping or saw slow down on some of the processes.”
God of War 3
Power used: Less than 50%
Trust me when I realized that Kratos’s last adventure used less than 50%, I was taken aback. Less than 50% and such an immaculate amount of detail! Don’t believe me? See what Game Director Stig Asmussen had to say:
“Absolutely, we can do much more with it. I don’t know if we are even close to 50% of PlayStation 3’s power at this point.”
Gran Turismo 5
Power used: 80%
So the game is finally seeing a release! Phew! Anyways, according to series creator Kazunori Yamauchi GT5 uses 80% of the PS3 power.
“[The game uses] about 80 percent of the processing power. The PS3 hardware has a very high peak performance. The better you manipulate it, the better it performs.”
Final Fantasy XIII
Power used: Nearly 100% (WTH)
One of the most amazing games I have seen visually. Literally, there is no difference between CG and real time for Final Fantasy XIII. So how did they achieved this landmark? Kitase told Japanese mag Dengeki PlayStation 3:
“doesn’t the demo use about 50 percent of its power? Of course, I think the retail version will make use of nearly 100 percent.”
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