Killzone: Shadow Fall Can Feature 24 Enemy AIs on Screen at Once

And the 25th enemy causes the frame rate to drop.

Posted By | On 16th, Oct. 2013

Killzone Shadow Fall (3)
Speaking to Official PlayStation Magazine, Guerrilla Games lead designer Eric Boltjes spoke about the power of the PlayStation 4 for Killzone: Shadow Fall, revealing how 24 enemy AIs can be featured on screen at once with the 25th enemy causing a frame rate drop.

“For me as a game designer what I was really interested in was getting more gameplay elements on screen. More enemy types at the same time, more weapon types. Bigger areas. For me that gives us a lot more ingredients to play around with. Previously we were limited. You could have six or seven guys on screen, only two types, and it had to be at a specific range”

Boltjes was asked about the enemy AI limit and stated, “Yes. It’s about 24 but that’s just enemy AI. And there are other types of enemy AI, lots of destructibility, lots of dynamic objects. Those have much higher limits but the amount of AI is around 24″. The 25th enemy that comes on screen causes “framerate drops” according to Boltjes. He then stated that, “They’re all autonomous, they create their own effects. They’re busy little bees.” He concluded, “as soon as you push it over [24] then we get performance issues”.

Killzone: Shadow Fall releases on November 15th in North America and November 29th in Europe when the PS4 launches.


Amazing Articles You Might Want To Check Out!



Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

Diablo 4 Guide – Complete Barbarian Skill Tree

Diablo 4 Guide – Complete Barbarian Skill Tree

A complete list of all Barbarian skills.

The Legend of Zelda: Tears of the Kingdom Guide – All Resistances

The Legend of Zelda: Tears of the Kingdom Guide – All Resistances

A complete guide on resistances in The Legend of Zelda: Tears of the Kingdom.

Street Fighter 6 Guide – How to Earn Drive Tickets

Street Fighter 6 Guide – How to Earn Drive Tickets

Drive Tickets are the free in-game currency used to purchase cosmetics items from the Shop and Battle Hub. Her...

Amnesia: The Bunker Review – And Then the Darkness

Amnesia: The Bunker Review – And Then the Darkness

Frictional Games' signature psychological horror is applied to a compact but tense sandbox setting with fairly...

Dead Cells Crosses 10 Million Sales, Developer “Experimenting With Ideas” for Future Updates

Dead Cells Crosses 10 Million Sales, Developer “Experimenting With Ideas” for Future Updates

Evil Empire is "exploring the path forward for the title as a whole" and looking at "new ways for fans to enjo...

Final Fantasy 7 Rebirth Can be “Fully Enjoyed” by Those Who Didn’t Play FF7 Remake

Final Fantasy 7 Rebirth Can be “Fully Enjoyed” by Those Who Didn’t Play FF7 Remake

Final Fantasy 7 Rebirth co-director Motomu Toriyama says the development team has "made preparations" to ensur...