Killzone: Shadow Fall Can Feature 24 Enemy AIs on Screen at Once

And the 25th enemy causes the frame rate to drop.

Posted By | On 16th, Oct. 2013

Killzone Shadow Fall (3)
Speaking to Official PlayStation Magazine, Guerrilla Games lead designer Eric Boltjes spoke about the power of the PlayStation 4 for Killzone: Shadow Fall, revealing how 24 enemy AIs can be featured on screen at once with the 25th enemy causing a frame rate drop.

“For me as a game designer what I was really interested in was getting more gameplay elements on screen. More enemy types at the same time, more weapon types. Bigger areas. For me that gives us a lot more ingredients to play around with. Previously we were limited. You could have six or seven guys on screen, only two types, and it had to be at a specific range”

Boltjes was asked about the enemy AI limit and stated, “Yes. It’s about 24 but that’s just enemy AI. And there are other types of enemy AI, lots of destructibility, lots of dynamic objects. Those have much higher limits but the amount of AI is around 24″. The 25th enemy that comes on screen causes “framerate drops” according to Boltjes. He then stated that, “They’re all autonomous, they create their own effects. They’re busy little bees.” He concluded, “as soon as you push it over [24] then we get performance issues”.

Killzone: Shadow Fall releases on November 15th in North America and November 29th in Europe when the PS4 launches.


Keep On Reading!

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

Fairgame$ Officially Cancelled Over 3 Years After Its Announcement

An alleged internal email cites mixed "player feedback and retention results" alongside "challenging market co...

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Monster Hunter Wilds: Ascendance Beta Listing Reportedly Spotted on SteamDB

Much like the base game and previous releases, Capcom could be preparing a beta test for the expansion ahead o...

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2: Echoes of Central Park Review – Scary and Satisfying

The Division 2 takes us to a corner of NYC that doesn’t pull its punches, delivering a neat little adventure...

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The Outer Worlds 2: Side Effects Guaranteed Out on December 2nd, Adds “Hours of New Content”

The first of a two-part expansion retails for $14.99 and offers a new location, companion gear, Perks, Flaws, ...

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

GTA 6’s Biggest Leap Could Be How the World Reacts to Your Crimes

Is it even a GTA game if you’re not committing any crimes? But we think GTA 6 could make getting away with t...

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake Review – Masterclass

The Legend of Zelda: Ocarina of Time Remake's new visuals and great performance make this a beautifully paced ...