Kingdom Come: Deliverance Studio Co-Founder Says There is “No Way Haters Will Stop” DLSS 5

Daniel Vávra noted that DLSS 5 might be in its early days for now, but the technology has the potential to replace ray tracing.

Posted By | On 26th, Mar. 2026

nvidia dlss 5 starfield

While DLSS 5 might be facing quite a bit of criticism since Nvidia’s showcase of the technology last week, Daniel Vávra—co-founder of Kingdom Come: Deliverance series developer Warhorse Studios—is more optimistic about its potential. In a social media post about the GTC 2026 Starfield DLSS 5 showcase, Vávra said that the tech is still in its early stages, and that there is “no way haters will stop this.”

“I can imagine in the future devs will be able to train this tech for particular art style or specific people faces and it might replace expensive raytracing etc.,” he wrote. “This is just a little uncanny beginning. No way haters will stop this. It’s way more than a soap opera effect every tv has when you turn motion smoothing on.”

It is worth noting that this is far from the first time Vávra has said positive things about AI-based technologies. Back in December, he took to social media to discuss how “AI hysteria” has been getting out of hand in light of at-the-time discussions about the role of generative AI in game development.

“I’m no fan of AI generated art, but anyway, it’s time to face reality,” wrote Vávra. “AI is here to stay with us. As frightening as it may be, that’s the way it is. Personally, it scares me the most in the music because you can’t even recognise AI there anymore.”

Vávra went on to discuss potential use cases of generative AI tools, which have the potential to remove some of the more tedious aspects of game development. He brought up things like having to “spend 500 hours in the studio recording completely generic heckling and generic bars.”

“If AI can help me make an epic game in a year with a smaller team like in the old days, I’m all for it,” he wrote. “That game will still have an art director, writers, programmers, graphic designers, but they won’t have to do the tiresome and boring tasks, they’ll have to focus on the essentials. I have ideas for lots of games, but I’m fifty years old and so far it’s taken me seven years on average to make one game. If AI helps me realize those ideas faster, I’m all for it.”

On the other hand, DLSS 5 has faced criticism from many other game developers. Among these was veteran animator on games like God of War Ragnarök and Death Stranding 2: On the Beach, Mike York, who noted that “this isn’t just some lighting.”

“No, no, no, no, no, no, no, no, no, no,” he exclaimed while analyzing the Resident Evil Requiem showcase. “No. This isn’t just some lighting, dude. What the f–… I’m telling you, this is like a complete AI re-render.”

“Who even is that? That’s a different girl,” York continued. “You know why I can tell […] – look, her eyes are no longer looking, like, correctly. That one eye is looking over here, and one eye is looking there. And it rendered the eyes differently. And you can also tell that it’s… how do I say this… it has somehow put wrinkles into her lips that weren’t there before… it’s added all kinds of details that were not there before.”

“They’re literally re-rendering this completely, frame by frame. You’re no longer looking at the game anymore, does that make sense? This is scary.”

DLSS 5 is slated for launch later this year for Nvidia GeForce GTX 50-series graphics cards. Take a look at how Nvidia CEO Jensen Huang has been defending the technology. Also check out how developers and artists from Capcom and Ubisoft were left in the dark about the showcase.


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