Marvel’s Avengers is now less than a month away from launch, and given the property that the game is based on, it will be shouldering immense expectations right off the bat. One of the things that people will be expecting is, of course, good performance- that’s true for any game, but with Marvel’s Avengers’ focus on combat, high and solid frame rates will be crucial here.
On the PS4 Pro, the game is confirmed to feature a Performance Mode, which will come with boosted frame rates. But what exactly will that entail? Should we expect a consistent 60 frames per second? Well, according to combat director Vince Napoli, though the game will be targeting 60 frames per second, its frame rate will be variable. It won’t hit its target consistently, but it will be “as high and as optimal as possible,” according to him. Napoli says that performance will depend on things such as how many characters there are on the screen.
“It’s not going to be a consistent 60, it’s as high and as optimal as possible,” he said in an interview with Wccftech. “It varies, it’s a variable frame rate and depends on the number of characters you might have and the stuff that’s going on. We’re working on optimizing for that mode in particular, we’re actually working on optimizing how we handle the loading of like an effect or the loading of physics in order to maximize it, that sort of stuff is ongoing right now. It happens at the very end of a project, to pull out all the bells and whistles and all the stops. And with that mode in particular, obviously the goal is performance. As a combat guy, personally, I’d love to see 60 FPS all the time, so we’re always pushing for that. That’s always the goal. I don’t know if we’ll hit it in every possible scenario, the game is just too crazy in certain cases to guarantee that.”
Creative director Shaun Escayg added, “We’re still pursuing it, though, that’s the key. We’ll be pursuing and polishing and trying to get optimizations until the very end, until they rip the game from our hands.”
Marvel’s Avengers launches for PS4, Xbox One, PC, and Stadia on September 4, and will also be releasing for PS5 and Xbox Series X later in the year.