Boring Fetch Quests
Mass Effect 3 was the king of mind numbing, boring fetch quests. Some quests didn’t even require much interaction. A simple sentence with another character could finish up entire side missions all together. They felt lazy and tacked on at the last moment when they realized they forgot to add them in. Andromeda needs to take a few notes from the Fallout series. Put major emphasis on those side quests. Don’t just tell us to go somewhere — and the quest completes itself. Have us understand where we are going, what ramifications could occur by completing it one way or another (choices). Add in features such as collecting, fighting, hiding, controlling, and delivering certain items, characters, or other objects to make it a lot more fun.















