Metal Gear Solid Movie Director Is Fully Committed To Adapting Kojima’s True Vision of The Series

Jordan Vogt-Roberts has some pretty clear ideas on what he wants the Metal Gear movie to be.

Posted By | On 16th, Jul. 2018

Metal Gear Solid 2 Sons of Liberty

Jordan Vogt-Roberts, the director of the successful 2017 film Kong: Skull Island, has been tapped up to direct a big screen adaptation of the Metal Gear Solid franchise, which is a fact we’ve known for some time now. Something else we’ve known is that Vogt-Roberts is not just a vocal fan of the medium of video games, but that he’s also a very vocal fan of Hideo Kojima himself, and all the work he’s done over the years, especially Metal Gear Solid.

That dedication to the medium, the franchise, and its creator are all easily apparent whenever the man speaks of his upcoming Metal Gear Solid movie, a project that’s been in early development for some time. And he did so again- while speaking with IGN, Vogt-Roberts said that along with co-scriptwriter Derek Connelly, he has been reworking the script since August of 2017 to make sure that it better reflects the tone and style of Kojima’s own games, in order to be as perfect an adaptation as it can be, a goal they’re prioritizing above all else as far as this specific project is concerned.

He said, “Let’s really think about whether we’re making the truest, most balls-to-the-wall Metal Gear version of this–the most Kojima version of this, and even if that means we make it for a little bit less money, let’s make the version of this that’s true to what it is, fully committed to what Kojima’s voice is.”

In the interview, Vogt-Roberts also talked about the nature of video games movies, and why they’ve failed to do well thus far, and which video game films are his personal favourites (hint: they’re not even based on video games). It’s an interesting conversation, so check out the interview through the link above. Meanwhile, Vogt-Roberts has also been displaying his love for the Metal Gear franchise by releasing daily doses of fan art-work of the series to celebrate its 31st anniversary.


Amazing Articles You Might Want To Check Out!

Keep On Reading!

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

“Halo is on PlayStation Going Forward,” Confirms Halo Studios Community Director

Halo Studios' Brian Jarrard says the remake coming to PlayStation is "just going to mean more Halo for everyon...

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Halo: Campaign Evolved’s Changes Criticized by Original Level Designer

Jamie Griesemer also lambasted the new sprint. “We have no vision for what this is supposed to be, here’s ...

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Halo: Campaign Evolved Uses Original’s “Legacy Code” as The Foundation For Unreal Engine 5’s Visuals

Director Greg Hermann says the studio will "continue to push the boundaries of technology" while maintaining t...

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Halo: Campaign Evolved Lacks PvP Because “We’re Not Trying to Replace the Original,” Says Producer

Instead, Halo Studios is "trying to basically make something that stands kind of shoulder to shoulder" with th...

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

Commander Shepard’s Iconic Voice Actor Willing to Return for Mass Effect 5: “I Love That Universe”

"I’m ready. Anytime. Krogan? Salarian? Turian? The possibilities are endless," said Jennifer Hale, though sh...

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

As Halo Goes Multiplatform, Xbox’s Matt Booty Says “Our Biggest Competition Isn’t Another Console”

"We are competing more and more with everything from TikTok to movies," said the president of Xbox game conten...