Also wishes to put to rest any rumours of production issues.
It was recently announced that the Xbox One clock speed had been bumped up again from 1.6 GHz to 1.75 GHz before the console went into manufacturing. Microsoft’s Albert Penello recently tweeted about the same, stating that:
1.75 > 1.6. http://t.co/jYA4pY0Arj
— Albert Penello (@albertpenello) September 3, 2013
Of course, some one remarked on GAF that Albert was “taking shots”. This prompted Penello to respond that, “C’mon seriously? That was not a shot – only you guys would think that. I was in a meeting on my phone, shot out a quick tweet. Seriously.
“Sony haven’t announced the CPU speed, as people have noted. Plus – when I take a pot-shot at the competition I’m gonna be way more obvious than that. I’m not a fan of the passive-aggressive. As I’m sure you’ve figured out – you don’t announce something like this at the same time you’re working on it. Obviously this has been in the works, but now that we’re in full production we felt OK about announcing it.
“Devs should start seeing this soon – so any performance gains were happening on the 1.6 boxes. (everything at PAX was on the 1.6). This is a boost to developers on top of the optimizations going on.
“Lastly – can I PLEASE finally get you over this ‘we’re having production issues’ thing that’s going around? We increased the GPU 6%. We increased the CPU almost 10%. We have been showing retail boxes. We are now in full production. If at this point these facts don’t outweigh random rumors…”
Meanwhile, the Xbox One has a confirmed release date of November 22nd.