Microsoft’s Albert Penello: Xbox One Overclock Remark “Wasn’t a Shot”

Also wishes to put to rest any rumours of production issues.

Posted By | On 04th, Sep. 2013

xbox one amd
It was recently announced that the Xbox One clock speed had been bumped up again from 1.6 GHz to 1.75 GHz before the console went into manufacturing. Microsoft’s Albert Penello recently tweeted about the same, stating that:


Of course, some one remarked on GAF that Albert was “taking shots”. This prompted Penello to respond that, “C’mon seriously? That was not a shot – only you guys would think that. I was in a meeting on my phone, shot out a quick tweet. Seriously.

“Sony haven’t announced the CPU speed, as people have noted. Plus – when I take a pot-shot at the competition I’m gonna be way more obvious than that. I’m not a fan of the passive-aggressive. As I’m sure you’ve figured out – you don’t announce something like this at the same time you’re working on it. Obviously this has been in the works, but now that we’re in full production we felt OK about announcing it.

“Devs should start seeing this soon – so any performance gains were happening on the 1.6 boxes. (everything at PAX was on the 1.6). This is a boost to developers on top of the optimizations going on.

“Lastly – can I PLEASE finally get you over this ‘we’re having production issues’ thing that’s going around? We increased the GPU 6%. We increased the CPU almost 10%. We have been showing retail boxes. We are now in full production. If at this point these facts don’t outweigh random rumors…”

Meanwhile, the Xbox One has a confirmed release date of November 22nd.


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

V Rising – Ruins of Mortium Endgame Area Showcased in New Gameplay

V Rising – Ruins of Mortium Endgame Area Showcased in New Gameplay

Battle the Legion of Noctum in dynamic conflict events, obtaining exclusive resources and engaging in a final ...

Why Senua’s Saga: Hellblade 2’s Runtime of 9 Hours is Completely Fine

Why Senua’s Saga: Hellblade 2’s Runtime of 9 Hours is Completely Fine

Hellblade 2 is confirmed to be around 9 hours in length, and there's a strong case as to why that relatively s...

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Interview – Project 007, Managing Sustainable Growth, and More

IO Interactive Brand Director Jonathan Lacaille speaks with GamingBolt about the developer's recent expansions...

The Planet Crafter Review – Terraformers Prime

The Planet Crafter Review – Terraformers Prime

Easy to pick up yet uniquely addictive and deceptively complex, Miju Games' sci-fi sandbox title is a fun exer...

F1 24 Gameplay Revealed in Stunning New Trailer

F1 24 Gameplay Revealed in Stunning New Trailer

Codemasters' racing sim offers a new Driver Career mode, Accolades system, and Challenge Career for episodic e...

Larian Studios is Working on Two Projects Based on its Own IP

Larian Studios is Working on Two Projects Based on its Own IP

The Baldur's Gate 3 developer recently confirmed that it's next game wouldn't be tied to Dungeons and Dragons ...